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“To create scenes that were strongly influenced by emotions and would serve as spaces of reflection” – Ioulia Isserlis (KOMEZ ALEF O)
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“To create scenes that were strongly influenced by emotions and would serve as spaces of reflection” – Ioulia Isserlis (KOMEZ ALEF O)
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“The moments when we are together are the ones that really get this industry going” – Mark Atkin (CPH:DOX – Inter:active 2022)
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“The only thing more important than an ever-expanding mind, is an eternally growing heart” – Ferryman Collective, Screaming Color (GUMBALL DREAMS)
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“Coming from traditional animation, I had to learn a new creative vocabulary” – Sunghwan Lee (IHYANGJEONG: CARVING WITH MEMORIES)
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“Community as a big part of storytelling” – Ryan Griffen, Zoe Roellin, Nathan Anderson (LUSTRATION VR)
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“The best way to understand something is to feel involved in it” – Gaëlle Mourre, Quentin Darras ((HI)STORY OF A PAINTING)
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“With a 24-hour running time, GONDWANA is by nature a very organic experience” – Ben Joseph Andrews, Emma Roberts (GONDWANA)
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“VR in a live concert can be a powerful collective experience” – Roman Rappak (Ristband, Miro Shot)
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“VR to invoke a deep sense of urgency and passion for confronting global challenges” – Daanish Masood Alavi, Igal Nassina (THE STATE OF GLOBAL PEACE)
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Review⎪From Synthesizers to Synthetic Reality: Jean-Michel Jarre and XR Studio VRrOOm achieve the impossible for Hyper Weekend Festival
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“We wanted to create a cinematic journey with a level of interactivity perfectly fitted to that goal” – Jon Rowe (BIOLUM)
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Venice Virtual Reality unveils a massive contents and VRChat Worlds selection for its 2021 hybrid edition
