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XR Focus / Luxembourg: a champion of immersive production
For a number of years now, Luxembourg has been setting out its ambitions in terms of XR production. A singular approach in an emerging market, for a country with only a few hundred thousand inhabitants. Where does this interest in virtual reality come from? What is Luxembourg’s roadmap? What are the strengths and limitations of…
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“There is a sense of real community on our platform” – Lisa Maria Egger (Arrival.Space)
The metaverse is not dead (nor is VR, for that matter). Proof if it were needed that virtual worlds exist and are gaining momentum after two years of global ‘buzz’ that did little for the industry’s development. Despite some pessimistic signs last year, and the closure of several independent platforms, the interest in virtual worlds…
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Onassis ONX: chasing the dream of sustainable XR Presentations (TECHNE @ BAM)
Onassis ONX is leading the way in New York when it comes to XR presentations. Digging deeper through several interviews with founding members from Onassis ONX that had works presented during the first edition of TECHNE at BAM (Brooklyn Academy of Music), it’s clear that this is blossoming into something remarkable. Beneath the cutting-edge tech…
Last Experience (+)
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UNE EAU LA NUIT (BODIES OF WATER) (2024)
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REMAIN AT HOME (2017)
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MOBILE SUIT GUNDAM: SILVER PHANTOM (2024)
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THE DOLLHOUSE ()
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TWIN PEAKS VR (2018)
Next Event (+)
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Stereopsia and AWE join forces in 2025 to launch a new major event: United XR Europe
Read more: Stereopsia and AWE join forces in 2025 to launch a new major event: United XR EuropeAugmented World Expo (AWE) and Stereopsia unite to launch the most powerful XR event in Europe: United XR Europe. From 8 to 10 December 2025, Brussels will host the #1 hub for XR innovation, industry leadership, and next-gen immersive experiences, to accelerate the European immersive ecosystem towards mainstream adoption. This new event replaces AWE EU…
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Decoding XR: OTO’S PLANET with Skill Lab & Dpt. (Part 2)
Read more: Decoding XR: OTO’S PLANET with Skill Lab & Dpt. (Part 2)A prestigious success in 2024 (with a host of festival selections and awards, including Venice, Geneva and the XRMust Awards), OTO’S PLANET was also released on stores before the end of the year. Now accessible to everyone, this French-language production (Luxembourg, Canada, France) is a successful bet on interactivity that is both relevant and always…
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Decoding XR: OTO’S PLANET with Skill Lab & Dpt. (Part 1)
Read more: Decoding XR: OTO’S PLANET with Skill Lab & Dpt. (Part 1)A prestigious success in 2024 (with a host of festival selections and awards, including Venice, Geneva and the XRMust Awards), OTO’S PLANET was also released on stores before the end of the year. Now accessible to everyone, this French-language production (Luxembourg, Canada, France) is a successful bet on interactivity that is both relevant and always…
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“New immersive technologies are an important question for European institutions” – Pascal Diot (Stereopsia, EMIC)
Read more: “New immersive technologies are an important question for European institutions” – Pascal Diot (Stereopsia, EMIC)For its return to the Christmas season and as a flagship event at the end of the year, after two editions in the autumn, Stereopsia in Brussels innovated with the opening of a new market dedicated to all new forms of immersive creation – across all industries. The EMIC (European Market for Immersive Creativity) aims…
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Digital Inter/Section Case Study 4⎜Signal Festival, ticketing and audience strategy
Read more: Digital Inter/Section Case Study 4⎜Signal Festival, ticketing and audience strategyHow can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…
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Digital Inter/Section Case Study 3⎜Kontejner, experiments with sustainable venue management
Read more: Digital Inter/Section Case Study 3⎜Kontejner, experiments with sustainable venue managementHow can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…

Interview
Our series of interviews in the immersive industry offers unique insights from experts and pioneers shaping the future of interactive storytelling.

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Our coverage of festivals showcases the diverse range of cultural and artistic events from around the world, providing a glimpse of what’s to come next.

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