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“New immersive technologies are an important question for European institutions” – Pascal Diot (Stereopsia, EMIC)
For its return to the Christmas season and as a flagship event at the end of the year, after two editions in the autumn, Stereopsia in Brussels innovated with the opening of a new market dedicated to all new forms of immersive creation – across all industries. The EMIC (European Market for Immersive Creativity) aims…
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Digital Inter/Section Case Study 4⎜Signal Festival, ticketing and audience strategy
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…
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Digital Inter/Section Case Study 3⎜Kontejner, experiments with sustainable venue management
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…
Last Experience (+)
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TWIN PEAKS VR (2018)
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BIOLUM (2020)
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WALLACE & GROMIT IN THE GRAND GETAWAY (2023)
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SCHIELE – A PERSONAL ENCOUNTER (2025)
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VALIDATION (2025)
Next Event (+)
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Digital Inter/Section Case Study 2⎜KIKK and the Klub Pavillon
Read more: Digital Inter/Section Case Study 2⎜KIKK and the Klub PavillonHow can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…
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Digital Inter/Section Case Study 1 ⎜CHRONIQUES 2024 and Market of Digital Imagination Fair
Read more: Digital Inter/Section Case Study 1 ⎜CHRONIQUES 2024 and Market of Digital Imagination FairHow can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models for digital arts organisations and the creative sector. Some of the key finds include a…
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Crafting Immersive Narratives: Technology, Expression, and Artistic Responsibility with Claudix
Read more: Crafting Immersive Narratives: Technology, Expression, and Artistic Responsibility with ClaudixThe inclusion of guest artists at California Institute of Arts offers a rich opportunity to foster intercultural exchange, enhance student-initiated events, and extend invitations to broaden the scope of creative practice. Zelia ZZ Tan, as an interdisciplinary artist and an MFA student, seeks to navigate both aesthetic and social realms, expressing identities through avatars across…
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XRMust XR Awards 2024: A Year in Immersive Storytelling
Read more: XRMust XR Awards 2024: A Year in Immersive StorytellingWelcome to the 5th XRMust Awards! 2024 has not been an easy year for XR, with a general context that is not very conducive to the development of innovation in culture. However, there have never been so many opportunities for immersive creation. While online activity outside video games has been limited to a few major…
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Hand Tracking is finally available for PatchWorld: Explore, rewire, tweak, and play music like never before
Read more: Hand Tracking is finally available for PatchWorld: Explore, rewire, tweak, and play music like never beforePut your controllers down. Now, you have the freedom to explore everything in PatchWorld’s creative music and media playground on Meta Quest using just your hands and familiar gestures. It’s all in the latest PatchWorld update, alongside a slew of major community and navigation updates. Users can save more than 50% off PatchWorld on the…
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Villa Formose / “To act or to observe: it’s this freedom of the spectator that lies at the heart of the experience” – Mathieu Pradat (ENCOUNTERS)
Read more: Villa Formose / “To act or to observe: it’s this freedom of the spectator that lies at the heart of the experience” – Mathieu Pradat (ENCOUNTERS)After several years in development, Mathieu Pradat had a successful year in 2024, presenting two multi-user experiences at festivals. After THE ROAMING at Cannes, RENCONTRES made its world premiere at the Venice Film Festival. This latest project was the result of a lengthy process, including several weeks of prototype development at Villa Formose. Here’s a…
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