“We formatted the project in such a way as to appeal to the widest possible audience” – Lui Avallos (QUEER UTOPIA: ACT 1 CRUISING)

Lui Avallos’ QUEER UTOPIA: ACT 1 CRUISING a queer man who is losing his memory recalls times from a public bathroom in his past, where he had experiences of danger, pleasure and shame. A project developed through the Biennale College, then presented at Venice Immersive 2023, QUEER UTOPIA has since been selected in 2024 at […]

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Villa Formose / “To act or to observe: it’s this freedom of the spectator that lies at the heart of the experience” – Mathieu Pradat (ENCOUNTERS)

After several years in development, Mathieu Pradat had a successful year in 2024, presenting two multi-user experiences at festivals. After THE ROAMING at Cannes, RENCONTRES made its world premiere at the Venice Film Festival. This latest project was the result

“Film festivals have to approach immersive works from an artistic perspective, beyond any fascination with technology” – Elie Levasseur (Cannes Film Festival)

For the second consecutive year, the Cannes Film Festival showcased a Competition featuring nine immersive works. A market dedicated to immersive creation as a whole was also launched. This ambitious program reflects the growing interest of film festivals in immersive

“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its

Felix & Paul Studios announces financing for its next LBVR project – its most ambitious ever

Felix & Paul Studios secures strategic financing from Export Development Canada (EDC), The Bank for Canadian Entrepreneurs (BDC), the Société de développement des entreprises culturelles (SODEC), and National Bank of Canada’s Creative Industries Group, for its largest production to date.

“Bringing Ubisoft worlds to new audiences” – Melanie de Riberolles (Ubisoft)

While the restoration works are ongoing, many are keeping alive in their minds and eyes – through videos, pictures and memories (...)

Top 100 Creative XR Events, Festivals & Awards (2021 Edition)

2020 update: which cultural events select immersive content? Through our XR Agenda (free access, upon registration) we inform you about festivals, conferences, workshops or marketplaces that make the news in the XR creative industry. While we are going through a