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Vote for the 2025’s Online XR Awards!
Read more: Vote for the 2025’s Online XR Awards!The end of the year always heralds a form of synthesis around projects shown at festivals and/or distributed on the XR market. And at XRMust, the idea is to let you have your say! The site may have evolved in 2025, but that’s only the beginning: look out for new announcements in 2026 to better…
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From Animation to Immersive Stories: How Richard Valk Builds International XR Collaborations
Read more: From Animation to Immersive Stories: How Richard Valk Builds International XR CollaborationsMeeting Dutch producer–director Richard Valk is a sharp way to read the Dutch landscape. Through Valk Productions, founded in the late 1990s, he has built a bridge between auteur animation, documentary and immersive work – and his trajectory captures how the Netherlands has become a small but very active hub for XR creation and co-production.…
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Building a VR Museum for the Next 10 Years: Vincent Slangen’s ENTR Project in Amsterdam
Read more: Building a VR Museum for the Next 10 Years: Vincent Slangen’s ENTR Project in AmsterdamAmsterdam is about to get a new kind of museum. In 2026, ENTR will open near Central Station as a space entirely dedicated to cultural and educational VR experiences – not as a side room in a museum, but as the main event. At the centre of the project is founder Vincent Slangen, a former…
Last Experience (+)
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NOIRE (COLORED) (2023) -
THE ISLAND OF SHELLS (2025) -
THE BIG CUBE (2025) -
MIRAGE (2025) (2025) -
ANCESTORS (2024)
Next Event (+)
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Vote for the 2025’s Online XR Awards!
Read more: Vote for the 2025’s Online XR Awards!The end of the year always heralds a form of synthesis around projects shown at festivals and/or distributed on the XR market. And at XRMust, the idea is to let you have your say! The site may have evolved in 2025, but that’s only the beginning: look out for new announcements in 2026 to better…
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Editorial⎜IDFA Doclab 2025: OF(F) the Internet
Read more: Editorial⎜IDFA Doclab 2025: OF(F) the InternetAt IDFA Doclab, you can be sure of two things: 1) the ever evolving and creative programming means you never can be sure what you will experience, and 2) whatever it is, you will be surrounded by thought-provoking work, people and conversations. DocLab is always a great way to close out the year – with…
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BOZAR: anatomy of an institutional model for European immersive art
Read more: BOZAR: anatomy of an institutional model for European immersive artEuropean XR is going through a gray area: ambitious works are proliferating, festivals are multiplying, public funding is intermittent, but few institutions are able to offer a stable, sustainable, and understandable model for the public. In this fragmented landscape, BOZAR, which has found its home in the Palais des Beaux-Arts in Brussels (1928), appears to…
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Expanding the Emotional and Social Reach of Immersive Storytelling – A Conversation with An Oost (Cassette for timescapes)
Read more: Expanding the Emotional and Social Reach of Immersive Storytelling – A Conversation with An Oost (Cassette for timescapes)With a catalogue that bridges socially engaged documentary, artist-driven storytelling, and carefully crafted immersive formats, producer An Oost has positioned Cassette for timescapes as one of Belgium’s most distinctive voices in VR and creative non-fiction. At a time when Belgium continues to play a pioneering role in Europe’s XR landscape – both as an early…
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“Simplicity as one of the main strategies” – Antonin Ricou, Peter Ha (COLOUR TO LIFE)
Read more: “Simplicity as one of the main strategies” – Antonin Ricou, Peter Ha (COLOUR TO LIFE)COLOUR TO LIFE is a project created by two students from a HEAD – Genève, Antonin Ricou and Peter Ha: a virtual reality experience in which your gaze brings a monochrome landscape to life through colour and sound. At GIFF 2025, COLOUR TO LIFE was one of the works that struck me the most. Born…
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Supply + Demand: scaling up immersive experiences, from museums to blockbusters
Read more: Supply + Demand: scaling up immersive experiences, from museums to blockbustersIn recent years, Quebec-based studio Supply + Demand has established itself as a key player in the field of immersive experiences and location-based entertainment worldwide. Their approach does not claim to have all the answers, but it opens up a relevant space for reflection: how can we move immersive experiences from a series of isolated…
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Ride FX: from Omaha Beach to M. C. Escher, the immersive workshop in Brittany
Read more: Ride FX: from Omaha Beach to M. C. Escher, the immersive workshop in BrittanyOriginally, Ride FX was supposed to produce films for amusement parks—hence the name, inspired by Futuroscope-style rides. Covid struck in the year the company was founded, major contracts fell through, and the studio had to reinvent itself at lightning speed. The door that opened was cinema: in just a few years, Ride FX became one…

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