For thirty years, Tarantula has occupied a special place in Luxembourg's audiovisual landscape: that of an independent producer deeply rooted in auteur cinema, capable of seeking out social, political and sensitive stories and giving them international reach. Founded in 1995 by Donato Rotunno, the company first made a name for itself with its short films, […]
GAWI, meaning “Mother Earth”, is a VR dream experience co-created with the Rarámuri, an indigenous community in Northern Mexico. You will join them on an intimate journey in which you follow their collective dream. You enter this VR dream with
For a long time, those involved in XR and digital creation have been sailing at a dead end: what is the environmental impact of digital equipment or infrastructures? What is the footprint of a work, from production to distribution? These
Virtual production studios (and volumetric capture or volcap, mocap …) are developing around the world with often impressive facilities combining advanced technology and creative expertise. Despite the pandemic, France has seen the appearance of several of them, including the Pure
There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any
At a time when immersive industries are still seeking a balance between creation, distribution, and sustainable business models, some careers offer a clearer reading of the shifts underway. Frédéric Bussière’s is one of them. A French artist who has long
Noticed last year on LUSTRATION and THE CHOICE, Zoé Roellin is a Swiss artist and illustrator based in Zurich. At Venice Immersive 2023, she presents PERENNIALS, a more personal work in 3D animation that plunges us into the memories of