VR Expert: Putting Hardware to Work for Immersive Deployment
In immersive creation, experiences, studios and venues naturally take centre stage. Behind every installation, however, lies a far…
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Articles, interviews and analysis from XRMust.
In immersive creation, experiences, studios and venues naturally take centre stage. Behind every installation, however, lies a far…
In immersive creation, experiences, studios and venues naturally take centre stage. Behind every installation, however, lies a far…
In immersive creation, experiences, studios and venues naturally take centre stage. Behind every installation, however, lies a far…
Three years after its launch, Immersive Arts has taken a particular position within the UK immersive landscape. The…
Among the dozens of headsets, installations and spatial experiments presented at Venice Immersive this year, Google – 100…
€8.17 million in international revenue, compared with €1.11 million in 2024: at first glance, the figures from Unifrance’s…
Location-based XR may be reaching a new stage in its development. Experiences are circulating internationally, dedicated venues are…
When the Toronto International Film Festival (TIFF) launches its new professional Market this September, the Innovation Hub could…
As location-based entertainment continues to reshape the way immersive works reach audiences, the question is no longer only…
The Immersive Revolution (2026 Edition), published by Peter Tullin through REMIX Summits, sets out to capture a sector…
Fever is often described, from the outside, as a ticketing platform. For many producers, venues and experience creators,…
Ten years after its formal creation, HoloForge occupies a specific place within the French immersive landscape. The studio…