For a long time, those involved in XR and digital creation have been sailing at a dead end: what is the environmental impact of digital equipment or infrastructures? What is the footprint of a work, from production to distribution? These are particularly complex questions, given the many variables that need to be integrated into calculation […]
As we did last year, we are pleased to welcome you as the main jury member for this year Top XR Awards. With our selection committee we went through all Experiences released in 2020 to find 10 of them for
I spoke with Gilles Jobin, dancer, choreographer and technologist, about his company’s extraordinary work in the live performance space. Compagnie Gilles Jobin is working on a VR project called SUNSET MOTEL with Swiss illustrator, Thomas Ott, that is currently in
An initiative launched in the Netherlands at the end of 2022, Nu:Reality brings virtual reality content again into cinemas. With dedicated programs and screenings, the ambition is to simplify the process for audiences – but also for marketing and technical
Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its
Astrea and ATLAS V today announced Andy Serkis, the award-winning actor, director, and producer, will narrate the Tribeca festival-bound narrative Mixed Reality game, MONSTRORAMA. The Mixed Reality project takes players on a tour of the secret museum, MONSTRORAMA, built by