Editorial⎜100 Grams to Rethink VR: Meta’s Bet on VR Glasses
The end of 2026 is proving particularly busy for immersive hardware. New headsets, connected glasses, AR prototypes, more…
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Articles, interviews and analysis from XRMust.
The end of 2026 is proving particularly busy for immersive hardware. New headsets, connected glasses, AR prototypes, more…
The Immersive Revolution (2026 Edition), published by Peter Tullin through REMIX Summits, sets out to capture a sector…
Even today, every now and then, I hear someone say that cinema and television are passive media: the…
The immersive medium has long been built around a simple promise: to transport us elsewhere. The headset isolated…
For the first interview in our series celebrating ten years of Venice Immersive, XRMust spoke with Dr. Michael…
This year, CPH:DOX Inter:Active reflects on the theme of multisensoriality, fully entering a broader collective discussion and research…
On Friday April 17th, the show ./local_memory: soft systems opened at Gray Area, San Francisco. This was a…
At the latest Museum Connections event (January 13–14, 2026, Paris Expo Porte de Versailles), the stands are no…
At IDFA Doclab, you can be sure of two things: 1) the ever evolving and creative programming means…
Or if your date or encounter just doesn’t deliver what you had hoped from the other person? Could…
Extended reality is not just a new visual language. It is also a field where tensions between scientificity,…
CPH:DOX Inter:Active 2025: a declaration of love in five points to a festival with a big heart. Cover:…