For the first interview in our series celebrating ten years of Venice Immersive, XRMust spoke with Dr. Michael Golembewski, a designer-researcher and immersive media practitioner whose work sits between interaction design, cultural production and human-computer interaction. Golembewski has contributed to several major XR projects shown across the international festival circuit, including MAKE NOISE, THE COLLIDER, GOLIATH: PLAYING WITH REALITY and, more recently, THE TIME BEFORE. But our conversation also began from another side of his practice: a series of essays in which he has been looking closely at how immersive…
Venice Immersive’ 10⎜Dr. Michael Golembewski: “Festivals Are the Spotlight Moment – But They Cannot Be All We Have”
