This year, CPH:DOX Inter:Active reflects on the theme of multisensoriality, fully entering a broader collective discussion and research process in which XR is the true protagonist. “The dominance of the audiovisual within media to date reflects a kind of ocular-centric and eye-centric view within Western culture that goes right back to the invention or perspective […]
Between video game and narrative work, has virtual reality as a medium found its definitive form? Probably not, if we look at the multiplicity of experiences available – and sometimes several formats for a single proposition: 360 film, interactive proposals
South by Southwest® (SXSW®) Conference and Festivals (March 16-20, 2021) unveiled the SXSW Online XR world and programming as part of the 2021 event. The condensed, fantastical artist representations of Congress Avenue and the Red River Cultural District, using the
At this year’s NewImages Festival, XRMust had the opportunity to meet one of the festival’s most significant delegations: the Korean one. Our conversation with the studio GiiÖii offered a closer look at the country’s distinctive approach to immersive experiences and
The 8th edition of the NewImages Festival opens its doors to professionals and the general public from Wednesday April 9 to Sunday. As a sign of the industry’s vitality, the market dimension has been expanded, and a variety of works
There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any
After Goliath: Playing with reality, which won the Grand Jury Prize for Best VR Immersive Work at Venezia78, Anagram and Floréal return to the Venice Film Festival with a new project: Impulse: Playing with Reality. Impulse will attend the Venice