Editorial⎜IDFA Doclab 2025: OF(F) the Internet

At IDFA Doclab, you can be sure of two things: 1) the ever evolving and creative programming means you never can be sure what you will experience, and 2) whatever it is, you will be surrounded by thought-provoking work, people and conversations. DocLab is always a great way to close out the year – with […]

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Preview⎜“In Search of Us”, a 2025 Tribeca Immersive line-up, with Onassis ONX and Agog

After its big-digital artwork edition at Mercer Labs last year, Tribeca Film Festival’s immersive programme now shifts to an iteration that embraces works spanning multi-formats and multiple voices. The programme, which opens with the festival on 6 June and extends

At DOK: a deep dive into Leipzig’s DOK Neuland and DOK Exchange programmes

The DOK Neuland XR exhibition and DOK Exchange conference, taking place as part of DOK Leipzig (27 October – 2 November), explore the realities and future of XR. DOK Neuland, curated by Dana Melaver, is a public showcase of XR

”I want to move forward and dive into the interactivity” – Alexandre Perez (SEANCE 129, SERGEANT JAMES)

Alexandre Perez's SEANCE 129 is a history peace about WW1.

Editorial⎜Five Reasons Why I Keep Falling for CPH:DOX Inter:Active

CPH:DOX Inter:Active 2025: a declaration of love in five points to a festival with a big heart. Cover: CONSTANTINOLOLIAD by Sister Sylvester & Nadah El Shazly I’ve been writing about CPH:DOX for years now on XRMust. I first followed the

“VR TO GO allowed us to conquer new audiences” – Myriam Achard (Phi Centre)

A place of cultural excellence in Montreal, the Phi Centre had a special year (as did everyone else) but did not lose its taste for innovation and curiosity, even in times of pandemic. Participating in September as a satellite venue

“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its