Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its entirety), this is a new chapter in the adventures of the highly interactive little Gaul… […]
LESS THAN 5 GRAMS OF SAFFRON is a beautifully animated 360 film that explores the immigrant experience and the memories that people carry with them – of the journey and of home. The piece, told through the eyes of a
When history reveals its human soul: a closer look at the content and meaning of END OF NIGHT and SHADOW, recently presented at CPH:DOX Inter:Active Did you study history when you were in high school? I remember it was one
Last January, Saltwater Games announced the acquisition of Maze Theory Limited (including Nexus Labs and Quantum Interactive), a video game studio well known to the XR community for such titles as PEAKY BLINDERS: THE KING’S RANSOM and DOCTOR WHO: THE
After an unveiling at SODEC’s pavillon Québec créatif in the heart of the International Village of the Marché du Film of the Festival de Cannes last Sunday, the Québec/Canada XR study Crafting a Market for Independent XR was officially launched
Presented as a demo at the 78. Venice Film Festival, The Last Worker is a VR experience at the intersection of gaming, storytelling and artistic production: a fun yet meaningful work that will see its full release in 2022. I
Virtual reality found its first audience when the video game industry took interest in it. While the largest companies invest in it, we should not forget the independent studios that have long offered content suitable for immersive entertainment. Look at