Girl, Lamp, Radio

Gina is a teenage K-Pop idol who suffers from depression and panic disorder. Two VR players become a lamp and a radio in her room. Gina’s room is a surreal space where what’s going on inside her manifests itself. The players become more and more sympathetic to her feelings and change from witnesses to helper. The moment Gina feels suicidal, they collaborate to project scenes in her memories through a combination of light and sound.

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