Discovered at the last BIFAN (Beyond Reality) festival, GIRL, LAMP, RADIO is an experience exploring online harassment through the eyes of a K-pop star. Somewhere between an intimate portrait and a true social work, Minhyuk Che (Volumetric Capture producer at Jump Studio, and previously director of NINE VR and SPACE X GIRL) has created an […]
The numerous immersive works that flourish every year prove that virtual reality has largely integrated the art world. The 7th art is not left behind, as shown by the prestigious film festivals that offer virtual reality content (Sundance, the Venice
We have now come to the third and final part of our excursus on the CPH:LAB and the projects selected for the 2023/2024 edition. Today we will present the last three works (one of which, Anamnesis, also took part in
The career of Vincent Morisset, one of Canada’s leading artists, is a reflection of his character: generous and inventive. With more than 20 years of awards (Emmy Award, SXSW Interactive Award, Cannes Lion, Japan Media Art Award…) and artistic collaborations
There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any
A year after the ‘Virtually Speaking’ series, Joe Hunting is back with a full-length documentary shot entirely in VRChat: we caught up with him to discuss the challenges of creating works like this one and the possibilities that online social
Over the past two years, the link between virtual worlds and live events has become increasingly close. Covid19 has fast-tracked what was already a road in the making, but some questions still remain. Among them, how to recreate virtually the