“In this story involving two viewers, I wanted for them to become part of the story with different senses of identity.” – Minhyuk Che (GIRL, LAMP, RADIO)

Discovered at the last BIFAN (Beyond Reality) festival, GIRL, LAMP, RADIO is an experience exploring online harassment through the eyes of a K-pop star. Somewhere between an intimate portrait and a true social work, Minhyuk Che (Volumetric Capture producer at Jump Studio, and previously director of NINE VR and SPACE X GIRL) has created an […]

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Television: 5 series that bet on virtual and augmented reality

The numerous immersive works that flourish every year prove that virtual reality has largely integrated the art world. The 7th art is not left behind, as shown by the prestigious film festivals that offer virtual reality content (Sundance, the Venice

CPH:LAB 2024: Anamnesis, Fay: Carving Memories, Paradise Lost (part 3)

We have now come to the third and final part of our excursus on the CPH:LAB and the projects selected for the 2023/2024 edition. Today we will present the last three works (one of which, Anamnesis, also took part in

Portrait: Vincent Morisset, AATOAA to play…

The career of Vincent Morisset, one of Canada’s leading artists, is a reflection of his character: generous and inventive. With more than 20 years of awards (Emmy Award, SXSW Interactive Award, Cannes Lion, Japan Media Art Award…) and artistic collaborations

Editorial⎜A look back at IDFA DocLab R&D Summit 2024

There was an irony at the core of IDFA’s DocLab programme this year. Distribution, which has long been a topic of conversation in the community, was front and center at its day-long DocLab R&D Summit. A difficult discussion for any

“Memories we make in VR are as tangible as the ones made in the physical world” – Joe Hunting (WE MET IN VIRTUAL REALITY)

A year after the ‘Virtually Speaking’ series, Joe Hunting is back with a full-length documentary shot entirely in VRChat: we caught up with him to discuss the challenges of creating works like this one and the possibilities that online social

“To use technologies in an engaging way” – Vincent Steenhoeck, Urs Nyffenegger (EVOKE STUDIOS)

Over the past two years, the link between virtual worlds and live events has become increasingly close. Covid19 has fast-tracked what was already a road in the making, but some questions still remain. Among them, how to recreate virtually the