PatchWorld 1/2 – Between musical creation and virtual community, with Mélodie Mousset

Connected music lover community or music creation application? PatchWorld is both: it provides virtual worlds in which music enthusiasts can open up new horizons for their creativity. The project was co-created by Eduardo Fouilloux (artist and developer) and Mélodie Mousset (XR designer), with major contributions from Gad Baruch Hinkis (musician and technologist) across Denmark, Switzerland, […]

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“Our program reflects the renewed confidence and stability of the XR market” – Benjamin de Wit (Immersive Tech Week, VRDays Foundation)

Immersive Tech Week (ex-VRDays) returns to Rotterdam at the end of November, its new home since the 2022 edition. A post-Covid revival that also marks the confirmation of one of the biggest forums dedicated to immersive technologies in Europe, all

“A modern contemporary audience needs to have agency and empowerment” – Felix Barrett, Maxine Doyle (Punchdrunk)

Looking at the history of the last 20 years, it seems obvious that the revolution of the theatre scene would come from one of the countries with the strongest artistic culture such as the United Kingdom. The Punchdrunk company has

”Looking forward to the day that we don’t name the medium anymore and just talk about the content” – Katayoun Dibamehr (FNC Explore)

Born in Iran, Katayoun Dibamenhr has been programming new media for the FNC eXPlore section at the Festival du nouveau cinéma.

EXCLUSIVE! The all-new Depthkit Studio – making volumetric video capture 10x faster – is now available

New Depthkit Studio release is available now, featuring enhancements for fast hardware configuration and multi-camera calibration. Today, leading volumetric video software developer, Scatter released updates to Depthkit Studio (link) that makes it 10x faster to set up a capture stage.

“There is now an obligation to develop a hybrid approach to the exploitation of innovative cultural experiences” – Christophe Salomon, Antoine Roland (NUMIX LAB)

After 3 editions (since 2021), the NUMIX LAB are a unique moment in the year when the world of cultural institutions and technological innovation meet and confront concrete cases of digital use within museums and exhibition spaces. A cohort of

“We are reaching a moment of consolidation in immersive creation where quality is key” – Blake Kammerdiener (SXSW 2023)

For its 2023 edition, SXSW is the first major international event for immersive creation. However, we don’t change a formula that works. And it’s an abundant formula, between a Competition, an Off-Competition, a series of Convergence conferences, and all the