GLOW: Illuminating Innovation exhibition brightens London with cutting-edge immersive artworks by international women creators

There is a repeated cycle in every new form of technology when it emerges, when the rules haven’t yet been written or established, it is very inclusive and many people can experiment with it. It is in those early stages when wonderful projects and discoveries emerge. SARAH ATKINSON (GLOW: Illuminating Innovation) Cover: Second Nature in […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Magazine

“ I would like to offer more freedom to the user” – Charles Ayats (THE SCREAM VR, 7 LIVES)

Since then, his passion for videogame and storytelling leaded to innovative and complex experiences. With THE SCREAM VR (co-created (...)

Editorial⎪Coming back from Tribeca Immersive 2023

Although festivals have been back in person for some time now, this past edition of Tribeca was my first experience attending a in-person XR festival outside of my hometown of Montreal. More importantly, this was also my first time attending

“VR TO GO allowed us to conquer new audiences” – Myriam Achard (Phi Centre)

A place of cultural excellence in Montreal, the Phi Centre had a special year (as did everyone else) but did not lose its taste for innovation and curiosity, even in times of pandemic. Participating in September as a satellite venue

”Looking forward to the day that we don’t name the medium anymore and just talk about the content” – Katayoun Dibamehr (FNC Explore)

Born in Iran, Katayoun Dibamenhr has been programming new media for the FNC eXPlore section at the Festival du nouveau cinéma.

“Virtual Reality can offer an inner journey” – Jan Kounen (7 LIVES, AYAHUASCA, -22.7°C)

Even with no feature film in the last ten years (COCO CHANEL AND IGOR STRAVINSKY in 2009), Jan Kounen has been busy: documentaries (...)

Editorial⎪Rethinking moderation systems for the Metaverse

While Meta has been trying to convince the general public to embrace virtual reality since 2016, the firm does not yet seem to have solved the problems of violence and toxicity observable today in online worlds and tomorrow in the