Edito⎜XR, accessibility and inclusion: a world that’s too virtual?
(This article was originaly published in French) If accessibility, enshrined in French law, is everyone's business, what is…
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Articles, interviews and analysis from XRMust.
(This article was originaly published in French) If accessibility, enshrined in French law, is everyone's business, what is…
L’annuncio di oggi della line-up di Venice Immersive 2024 apre le porte alla nostra (frenetica) attesa per questo…
We have now come to the third and final part of our excursus on the CPH:LAB and the…
The world’s premier animation festival, Annecy (and its market, MIFA), is well aware of immersive innovations. With an…
Last week, we presented you with the first three projects selected for the 2023/2024 edition of the CPH:LAB.…
The new edition of the CPH:Lab came to an end a few weeks ago and once again it…
There is a repeated cycle in every new form of technology when it emerges, when the rules haven’t…
Luxembourg has been known for its support of innovative audiovisual industries for many years, becoming a creative and…
A project that passed through the Biennale College and the IFFR market in Rotterdam, DUCHAMPIANA returns as a…
As we embark on a pivotal year for immersive creation (really?), a glance at 2023 immediately confirms that…
Phenomenal friction. When the New Media team at IDFA came up with this title, they knew it would…
Although festivals have been back in person for some time now, this past edition of Tribeca was my…