Interview
Accessibility Creative Digital Art Digital Inter/Section Festival French Focus Taiwan French XR In Benelux HACNUM Interview ixi media Location-Based News Podcast Press Release Sponsored Video Virtual Worlds
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“Physical venues showcasing VR have a real role to play” – Deborah Papiernik (Ubisoft)
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“2020 is accelerating the digital turnaround of the culture and heritage sectors” – Maelys Jusseaux (Minsar)
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“We must bring digital storytelling to a mass audience” – Andrés Jarach (FIPADOC Smart)
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“I wanted to spotlight indie creators from virtual platforms” – Mária Rakušanová (Raindance Immersive)
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“How to invite the audience to close their eyes” – Glen Neath (DOUBLE)
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“We wanted to hold this virtual world in our hands” – Raqi Syed, Areito Echevarria (MINIMUM MASS)
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“You immerse yourself as a spectator, then you become a participant” – Michelle Kranot (THE HANGMAN AT HOME)
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“MIRROR is an R&D laboratory for Atlas V” – Pierre Zandrowicz (MIRROR: THE SIGNAL)
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“You want the viewer to get the reality of this odissey” – Maria Courtial (1ST STEP)
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“VR offers a much deeper and intimate connection to the audience” – German Heller (PAPER BIRDS)