Editorial⎜Apple Vision Pro: head in the virtual world, two feet on the ground

February 2024 is a historic month for the world of extended reality (XR) and its creators. And in more ways than one. If the launch of the Apple Vision Pro is an expected marker of wider adoption (to come), it does so with several important brakes, starting with its purchase price. But it also comes […]

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“Digging into the depths of ourselves to expose something that is deeper and, because of that, more relatable” – Mark Atkin (CPH:DOX Inter:Active 2024)

Kicking off this March 13 is the new edition of CPH:DOX in Copenhagen with an Inter:Active section that once again takes a closer look at the impact of art and technology on our society.  Once again we met with Mark

Sebastiano Vitale: staging AI at architectural scale

At The New Atlas of Digital Art – Immersive Frontiers in Milan last June, hosted by MEET, the term “immersive” is not treated as a trend but as a production reality: works are judged by their ability to hold attention,

“Creating a space where artists can engage in critical conversations” – Mark Atkin (CPH:DOX Inter:Active 2025)

The new edition of CPH:DOX will begin on March 19th, with this year’s immersive section focused on exploring resilience, both human and environmental. We had the opportunity to speak with curator Mark Atkin about an edition that will showcase a

“NFT, metaverse, real time 3D… Octobre Numerique questions the use of video game technologies in all creative fields” – Fabien Siouffi (Faire Monde)

A new event in Arles (France), Octobre Numérique takes up the trendy subjects of Clean NFT, metaverse and virtual production to make a first assessment of them. When video game technologies get involved in the artistic world: we discussed with

“It is very important for us to open a dialogue with the spectator, even after the experience” – Ondřej Moravec (TMÁNÍ – DARKENING)

This is one of the most sensitive experiences of Venice Immersive 2022. TMÁNÍ (DARKENING) takes viewers on a journey to better understand the daily life of a person suffering from depression, based on the personal feelings of director Ondřej Moravec.

goEast’s Open Frame 2020 goes fully VR for its award ceremony

Germany-based goEast - festival of Central and Eastern Film became the first festival in the world to make its VR-section available (...)