“Immersing the viewer is the art of losing them in the experience” – Yolanda Markopoulou (WHITE DWARF, PARADISE LOST)

Immersive art is a creative field that continually welcomes newcomers from other horizons. Yolanda Markopoulou is a theatre director and producer, who last year presented her first immersive VR performance, WHITE DWARF, at the Thessaloniki International Film Festival - Immersive all around cinema - a yearly two-part festival that is one of the bastions of […]

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Official 2025 Venice Immersive Selection and Competition Unveils 69 projects from 27 countries

The selection of projects for Venice Immersive, the XR – Extended Reality section of the 82nd Venice International Film Festival (27th August – 6th September 2025) of La Biennale di Venezia, is now complete. Launched in 2017, the section represents

“It seemed essential to us to offer a truly positive and enlightening experience, and not a documentary on the end of life” – Isabelle Andreani (NANA LOU)

How do you take a strong social theme (the end of life, a complex, if not taboo, subject) and turn it into a first-person story? MAMIE LOU, a project that has been acclaimed by professional markets in recent years (SACD

« ONE TRUE PATH marks the beginning of a new cycle for the studio» – Balthazar Auxietre (Innerspace VR)

French studio Innerspace VR celebrates its 10th anniversary this year. Ten years of exploration of the immersive medium, between video games for platforms (A FISHERMAN’S TALE and its sequel, in particular) and the production of LBE museum experiences with Asia.

“What matters is the relationship with the character” – Pete Billington (WOLVES IN THE WALLS)

A look at WOLVES IN THE WALLS with its creator Pete Billington.

InnerspaceVR Announces SPYMASTER, a Time-Bending Spy Thriller for Meta Quest and SteamVR

InnerspaceVR today announced SPYMASTER, a new action-narrative VR title coming to Early Access on Meta Quest and SteamVR on May 7, 2026. Set in a world where private surveillance has replaced public intelligence, SPYMASTER casts players as operatives of NODE,

“I’m more and more invited to discover projects at their early stage of development – and that’s great!” – Jimmy Cheng (Iconic Engine)

Distribution is the central issue for XR creators and producers today. Who to sell their projects to, where, what are the prospects? To clarify this we start the year with a discussion on the subject with Jimmy Cheng, Director of