“MOBILE SUIT GUNDAM: SILVER PHANTOM proves that we can offer an immersive animation format to XR audiences” – Arnaud Colinart (Atlas V)

Between video game and narrative work, has virtual reality as a medium found its definitive form? Probably not, if we look at the multiplicity of experiences available - and sometimes several formats for a single proposition: 360 film, interactive proposals or physical installations. French studio Atlas V is breaking new ground with its latest title, […]

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PEAKY BLINDERS: THE KING’S RANSOM will launch on March 2023, 9th, on PICO 4 and Quest 2

Maze Theory is excited to announce its forthcoming VR narrative adventure game PEAKY BLINDERS: THE KING’S RANSOM will launch on Meta Quest 2 and PICO 4 on Thursday 9th March 2023. The news comes as the studio lifted the lid

”Looking forward to the day that we don’t name the medium anymore and just talk about the content” – Katayoun Dibamehr (FNC Explore)

Born in Iran, Katayoun Dibamenhr has been programming new media for the FNC eXPlore section at the Festival du nouveau cinéma.

Diving into Canadian XR – Portrait of Ziad Touma (Couzin Films)

As part of an initiative led by the cultural services of the French Embassy in Canada, coordinated by Alliance Française de Vancouver in partnership with Xn Québec, Québec/Canada XR is proposing a series of portraits of the XR industry in

5 Original VR Works by HTC VIVE selected in and out of Competition at Venice VR 2019

Global virtual reality innovation leader, HTC VIVE, has broken the record by entering the 76th Venice International Film Festival (...)

Strong presence of Floréal Films at Venice VR Expanded

Floréal Films is proud to reveal two new VR pieces, selected within the official competition of the Venice International Film Festival (...)

“Our devices want to offer a more concrete and accurate reality during a VR experience” – Dr. Rolf Adelsberger (Sensoryx)

Touching virtual worlds with your fingertips is one of the goals of Swiss start-up Sensoryx, which has focused its efforts on haptic devices: developing accessories that can improve our interactions in virtual reality. And to approach the precision of the