Studio 44 MocapLab: a digital studio for creation in Geneva, by Cie Gilles Jobin (1/2)

One of the most internationally renowned artists at the crossroad of choregraphy and technology, Gilles Jobin has been exploring the “Territoires Digitaux” of dance long before COVID profoundly impacted the world of performing arts. With works featured at major immersive events - such as the Venice Film Festival, Sundance, SIFA and others - crossing oceans […]

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“VR to add power to suspension of disbelief” – Abel Kohen (BIOLUM)

BIOLUM is a VR experience directed by Abel Kohen that had its première at SXSW Online 2021: a work with narrative at its core that uses the potential of VR to talk about science fiction. There are some worlds that

“We are moving toward a market mentality, which is absolutely necessary for immersive media to grow” – Liz Rosenthal, Michel Reilhac (Venice Immersive 2023)

44 projects from 25 countries and 24 works in the Worlds Gallery: with just over a month to go until our favourite event of the year, we caught up with Venice Immersive programmers Liz Rosenthal and Michel Reilhac to talk

Focus: Funique, the innovative storytelling studio from Taiwan

Taiwan is a priceless place for immersive storytelling. At the crossroad of artistic creation and hardware innovation, the Funique studio has a highly creative role in advancing the XR industry with a complete line-up of VR films and more ambitions

Inside Venice Gap Financing 2023: IMPULSE: PLAYING WITH REALITY (Anagram, Floréal)

After Goliath: Playing with reality, which won the Grand Jury Prize for Best VR Immersive Work at Venezia78, Anagram and Floréal return to the Venice Film Festival with a new project: Impulse: Playing with Reality. Impulse will attend the Venice

Decoding XR: THE PANTHEON OF QUEER MYTHOLOGY, Enrique Agudo

We discovered Enrique Agudo’s last immersive work during the online Tribeca 2020 edition where it got its World Premiere. Since then this visual and narrative mosaic has been selected in several festivals. We had a chance to discuss with its

“We wanted to have the ability to film in VR as close as possible to the dishes” – Chloé Rochereuil, Victor Agulhon (BEHIND THE DISH)

Filming reality for virtual reality is often an outward-looking exercise. With their previous film, SURVIVING 9/11, the French company TARGO reconstructed the New York of 2001. Their latest production, BEHIND THE DISH (in 3 episodes), turns the camera towards a