In recent years, Quebec-based studio Supply + Demand has established itself as a key player in the field of immersive experiences and location-based entertainment worldwide. Their approach does not claim to have all the answers, but it opens up a relevant space for reflection: how can we move immersive experiences from a series of isolated […]
Extended reality is not just a new visual language. It is also a field where tensions between scientificity, industry, and memory are replayed. From the September 11 attacks (SURVIVING 9-11) to the Normandy landings (D-DAY: THE CAMERA SOLDIER) and the
Just before SXSW in Austin, it’s Luxembourg that’s ringing the bell for the XR creative community by offering (as it has since 2017) a competition around immersive experiences (VR, AR, audio…), prizes and a VR Day dedicated to talks and
Luxembourg has been known for its support of innovative audiovisual industries for many years, becoming a creative and financial crossroads for international co-productions between Europe, North America and Asia. Alongside its film festival, the Luxembourg City Film Festival, and its
Getting involved in new technologies often requires a strong “Swiss army knife” capability. Isabel De Peuter-Rutten is one of XR’s ambassadors, claiming this ability to tackle head-on a range of subjects at the heart of our social and digital transformations.
For a few years now, VR content releases have been multiplying, and that’s good news! Whether you are a beginner or not, here is a first guide to the best immersive content available – A selection by Gibby Zobel, filmmaker
There’s no stopping BackLight! The French studio spread its wings despite Covid, installing one of its OZ rooms in Las Vegas (and soon in Europe) and taking BLANCA LI’s PARIS BAL to Venice for the Biennale – where the project