XR Focus / Germany, a not-so-sleepy giant of immersive creation

Since the virtual reality resurgence, Germany has been among the top three European countries in terms of production support. With its highly regional dynamics, the country has “scaled up” its funding based on its experience in film and video games - like France, after all. A real economic fabric built around particularly creative studios and […]

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“Our intention, with Édith Canat de Chizy, is to keep the audience close to the performer.” – Blanca Li (THE SHADOW)

Presented as part of the IRCAM’s Manifeste 2025 festival, THE SHADOW is an augmented dance piece created by choreographer Blanca Li, incorporating mixed reality on stage with both headset-equipped audience members and live performers. It’s a way of questioning the

First XR innovation Week by Immersive Tech Africa

Immersive Tech Africa introduces yet another medium to evangelize and democratize extended reality technologies in Africa, the sequel to the XR insight sessions last year, to establish the technology in Africa and develop solutions that are in line with the

“OTO’S PLANET is an interactive work that reflects on the absurdity of our contemporary society” – Gwenael François, Julien Becker (Skill Lab)

If you haven’t heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere of their experiment OTO’S PLANET at the Annecy Festival in Competition, Gwenael François and Julien Becker participated in the production of MAMIE

New Canvas to adapt LGBTQ+ best-seller WHEN BROOKLYN WAS QUEER in virtual reality

New Canvas, a pioneering, XR entertainment studio that produces and publishes immersive entertainment with an unapologetic focus on stories with social impact for digital-first audiences, today announced that it was developing a VR series based on Hugh Ryan’s acclaimed book,

“XR creators have a role to play in the development of the immersive industry in Africa” – Arome Ibrahim (Experis Immersive)

As XR continues to gain more ground in Africa, creators are delving into how extended reality can be beneficial to the advancement of development sectors in the continent. Notable for promoting the wave of sustainable development through XR is Ibrahim

Editorial⎪MYST is back, this time in virtual reality!

The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre is dominating the CD-ROM titles on shelves. A small yet very innovative company called CYAN