PIXEL RIPPED 1995 is finally out on Oculus and Steam VR

In these times of stay-at-home confinement, we may not go out as much as we’d like, but at least we can invite you to a multi-dimensional VR trip back in time to 1995, an era that planted the roots of gaming for a whole generation. PIXEL RIPPED 1995 is out this Thursday on Steam, Oculus Rift and Oculus Quest. The game is expected to release on PSVR in few months.

With PIXEL RIPPED 1995 we at ARVORE want to transport players back to a moment in their lives that they may have almost forgotten — but that they certainly cherish — when they were playing with their 16 and 32 bit systems, challenging their friends at the arcade, or checking out the latest release at the local rental shop. Through VR, we can relive these nostalgic experiences, and remind ourselves where we come from as video game lovers. The game also resonates with the younger generations of gamers, who can discover how life as a gamer in the 90s was in some ways different, and in other ways exactly the same as today, because who didn’t want at least one more try when their parents asked them to shut down the console and go to bed?

Our game is a nostalgic trip back to 1995 in a Virtual Reality love letter to classic gaming. Video game hero Dot recruits the help of the best gamer of the year, an unassuming 9-year-old boy named David, to face challenges together through the world of 2D games and the very first 3D games. They will venture through homages to the best games and genres from the 1990s, like action RPGs, brawlers, platformers, space shooters, and racing games – all while dodging the indignation of miffed parents through multiple environments. With 6 fully original levels that each feel like entirely different games, PIXEL RIPPED 1995 is an incredible journey for both VR and retro gamers.

More infos

 

@ Dabatase

Leave a Reply

@ Magazine

“EuraCreative is a new momentum for the development of the cultural and creative industries in the Hauts-de-France region” – Emmanuel Delamarre (Plaine Images)

The Hauts-de-France region has become a major territory for the cultural and creative industries (CCI). It’s also a reality for digital creation, with Pictanovo’s involvement in the video game and new writing sectors, Le Fresnoy’s dynamism as a venue for

Hyper Festival is back, this time in Winnipeg (Manitoba, Canada)

The Brazilian event Hyper Festival, founded by Fabio Hofnik (Brazilian XR curator and creator now based in Winnipeg, Ontario – also associated with the creation of XRMust), is moving to Canada for its new 2022 edition which will take place

“Realities come together” – Grégoire Parain (Novelab)

Being as discreet as possible, the company based in Paris and Toulouse is however regularly selected in the biggest festivals.

Stereopsia’s Crystal Owl® Awards: one last drop of XR creation before Christmas

Stereopsia EUROPE 2021 concluded with its traditional gala evening, where the brand-new Crystal Owl® Awards were handed out. Shaped like an owl and created by the Cristallerie du Val Saint Lambert in Liège (Belgium), this trophy symbolizes with mystery and

“At the intersection of story/game and connection” – Barry Gene Murphy, May Abdalla (GOLIATH: PLAYING WITH REALITY)

Awarded with the Grand JURY Prize for Best VR Work at Venezia78, GOLIATH: PLAYING WITH REALITY is a VR experience that uses all the narrative tools VR can offer to tackle a difficult subject like schizophrenia. We talked about it

Stereopsia 2024, the new think tank for the XR industries at European level

With its wide-ranging coverage of immersive, cultural and industrial activities, Stereopsia in Brussels is the end-of-year event for many professionals. An opportunity to decompress before the start of a new year? With a revamped formula, enhanced by a real marketplace