The Hauts-de-France region has become a major territory for the cultural and creative industries (CCI). It's also a reality for digital creation, with Pictanovo's involvement in the video game and new writing sectors, Le Fresnoy's dynamism as a venue for events and learning, and Plaine Images' economic role. Interview with Emmanuel Delamarre, director of the […]
In the context of the international structuring of XR, the Netherlands has, in recent months, set up a national program dedicated to accelerating immersive applications: XR, augmented reality, mixed reality, etc. Entitled CIIIC (Creative Industries Immersive Impact Coalition), it aims
The Venice Gap-Financing Market returns for its 10th edition (Sept. 1-3), with a selection of 14 immersive pieces and 11 Biennale College Cinema – Virtual Reality projects that will have the opportunity to close their international financing, through one-on-one meetings
“We aim to create a platform like OASIS.” – If you are interested in the XR industry as of 2020, you may have heard this quote at least once, or even said it yourself. Has the concept in a specific
Filming reality for virtual reality is often an outward-looking exercise. With their previous film, SURVIVING 9/11, the French company TARGO reconstructed the New York of 2001. Their latest production, BEHIND THE DISH (in 3 episodes), turns the camera towards a
As we await the opening of an exciting new exhibition at London’s Barbican Centre, titled Feel the Sound (May 22 – August 31), we had the chance to speak with Luke Kemp, Head of Creative Programme, Immersive. Our conversation was
“Small but strong”: that’s how the Small Creative team, an XR studio and production company based in Paris, humorously describes itself. After supporting a number of VR producers, and a Covid crisis that gave rise to new desires and a