After 3 editions (since 2021), the NUMIX LAB are a unique moment in the year when the world of cultural institutions and technological innovation meet and confront concrete cases of digital use within museums and exhibition spaces. A cohort of professionals touring one or two cities, between Canada and French-speaking Europe, is the initial concept […]
After its big-digital artwork edition at Mercer Labs last year, Tribeca Film Festival’s immersive programme now shifts to an iteration that embraces works spanning multi-formats and multiple voices. The programme, which opens with the festival on 6 June and extends
An initiative launched in the Netherlands at the end of 2022, Nu:Reality brings virtual reality content again into cinemas. With dedicated programs and screenings, the ambition is to simplify the process for audiences – but also for marketing and technical
At a time when immersive industries are still seeking a balance between creation, distribution, and sustainable business models, some careers offer a clearer reading of the shifts underway. Frédéric Bussière’s is one of them. A French artist who has long
COLLECTIVE BODY is a multi-user virtual reality dance project that is having its world premiere at Venice Immersive (Competition) this week, before opening at the Lincoln Centre for the Performing Arts in New York this October. We meet creator and
The Hauts-de-France region has become a major territory for the cultural and creative industries (CCI). It’s also a reality for digital creation, with Pictanovo’s involvement in the video game and new writing sectors, Le Fresnoy’s dynamism as a venue for