“Our intention, with Édith Canat de Chizy, is to keep the audience close to the performer.” – Blanca Li (THE SHADOW)

Presented as part of the IRCAM’s Manifeste 2025 festival, THE SHADOW is an augmented dance piece created by choreographer Blanca Li, incorporating mixed reality on stage with both headset-equipped audience members and live performers. It’s a way of questioning the relationship between dance and new immersive technologies—an area that leaves the Franco-Spanish artist anything but […]

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“Developing XR in Africa is a real labour of love” – Brian Afande (BlackRhino VR)

Africa remains a little-known continent when it comes to XR creation. And yet, if you take a close look, you’ll find artists who are passionate about the medium, initiatives to disseminate it and a few companies that were able to

The first edition of the Annwn Prize unveils its 25 nominated immersive works

Some of the world’s most innovative and creatively ambitious artists and studios are in the running for a new global art prize, established to celebrate and define excellence in using creative technology to immerse audiences in new worlds. Today, Wednesday

“AR as a way to reach a wider audience” – Julian Dorado, Camila Marturano (IAGO: THE GREEN EYED MONSTER)

Presented at Tribeca Immersive 2022, IAGO: The Green Eyed Monster is a prequel to Shakespeare’s Othello that uses music and AR to turn the tables and offer a different perspective on the main antagonist, Iago. We discussed it with Julian

“Even brands have to rethink their narrative in three dimensions” – Cathy Hackl (Futures Intelligence Group)

If you are interested in virtual reality, its hardware and narrative developments, you should already follow Cathy Hackl on social networks (including Twitter). As a specialized consultant, Cathy has worked with some of the biggest companies in the sector –

“With BFI, we are really branching out into more immersive art forms” – Ulrich Schrauth (LFF Expanded 2022)

German XR curator Ulrich Schrauth is a busy man. Through his exploration of immersive creation, he surveys contemporary art exhibitions and meets the most experimental creators of the sector – without denying the entertainment part of the sector. This can

“The idea is to become a mushroom” – Winslow Porter, Elie Zananiri, Justin Durazzo (FORAGER)

As the first ever volumetric time-lapse inside of a game engine, FORAGER ( a 2023 SXSW selected experience) invented a new technological 3D process to tell the hidden story under our feet. In this immersive experience, the user lies down