Biography

I've started sound design in 2002 with animation, notable work including the Minuscule movies and series.
In 2015, I've created the immersive and interactive soundtrack of Phallaina, a digital graphic novel for tablets.
This experience made me fall in love with immersive media and storytelling and led me to design sound fo VR as early as 2016.
In 2017, I've founded Cosmotone, an immersive sound studio whith which I've worked on dozens of XR projects including award winning Empereur, Flow, Collective Body, Bear my soul.

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