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“Integrating several mythologies into the story allowed us to develop a more universal experience” – Poulomi Basu, CJ Clarke (MAYA: THE BIRTH OF A SUPERHERO)
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“Integrating several mythologies into the story allowed us to develop a more universal experience” – Poulomi Basu, CJ Clarke (MAYA: THE BIRTH OF A SUPERHERO)
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“This project started out from a question: what role should the audience have in VR?” – Corine Meijers, Steye Hallema (THE IMAGINARY FRIEND)
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Rosario Dawson is the official voice of SOUL PAINT, the new body mapping experience by Hatsumi and Monobanda
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“It deals with the thrill of adventure but also the acknowledgment that our bodies are ageing” – Shehani Fernando, William Trossell (BURIED IN THE ROCK)
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XRMust 2.0 is here 🤩
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Welcome SwanDive, a first platform on Vision Pro for “Spatial Stories” featuring VR classics
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“To offer a vision of the future and a greater understanding of the roles we could play in it” – Karen Palmer (CONSENSUS GENTIUM)
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Are Musicverse the future of music?
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“Innovation in XR must come from content, not technology” – Ulrich Schrauth (LFF Expanded 2023)
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“In this story involving two viewers, I wanted for them to become part of the story with different senses of identity.” – Minhyuk Che (GIRL, LAMP, RADIO)
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“We are moving toward a market mentality, which is absolutely necessary for immersive media to grow” – Liz Rosenthal, Michel Reilhac (Venice Immersive 2023)
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“Latin-American XR creators explore new models of development despite the lack of financing” — Damián Kirzner (Mediamorfosis)
