“This project started out from a question: what role should the audience have in VR?” – Corine Meijers, Steye Hallema (THE IMAGINARY FRIEND)

One of the most heartwarming and well-designed participatory VR narratives from recent years, THE IMAGINARY FRIEND stands out even before you put on the headset. Walking around at major XR festivals, you’ll definitely notice otherwise serious attendees suddenly rejuvenated, flapping their physical wings as if they were real birds and shouting “I’m not afraid!” so […]

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“OTO’S PLANET is an interactive work that reflects on the absurdity of our contemporary society” – Gwenael François, Julien Becker (Skill Lab)

If you haven’t heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere of their experiment OTO’S PLANET at the Annecy Festival in Competition, Gwenael François and Julien Becker participated in the production of MAMIE

Save the date for Stereopsia 2020 – and Stereopsia Online!

Mixing physical and digital event, Stereopsia - the friendliest XR event - is fully prepared for the new XR world!

“VR filmmakers have a level of responsibility towards their audience” – Albert Millis (Open City Docs – Expanded Realities)

New Expanded Realities curator Albert Millis has just completed the immersive selection for the next Open City Documentary Festival 2021 (in venues across London between 8th – 14th September 2021 and online 13th – 23th September). In a very busy

Hand Tracking is finally available for PatchWorld: Explore, rewire, tweak, and play music like never before

Put your controllers down. Now, you have the freedom to explore everything in PatchWorld’s creative music and media playground on Meta Quest using just your hands and familiar gestures. It’s all in the latest PatchWorld update, alongside a slew of

“It is necessary to embrace the diversity of projects presented, especially in a professional market” – Elie Levasseur (XR Financing Market @ NewImages Festival)

In 2021, the NewImages Festival is strengthening its strategic role as a professional marketplace with 41 selected projects and a hundred or so “decision makers” to challenge them, not to mention the conferences and meetings organized online and in Paris.

“We allow a seated, traditional theatre audience to experience the virtual reality world without putting on a headset.” – Brendan Bradley (NON-PLAYER CHARACTER)

Join us as we delve into Brendan A. Bradley’s creative process, explore his unique artistic vision, and gain insight into the dynamic world of immersive theater and XR experiences. Don’t miss out on this inspiring conversation with one of the