A pioneer of immersive creation, Shehani Fernando was for many years a producer of innovative current affairs content for the Guardian, the BBC and Al Jazeera, before moving into spatial storytelling to direct her own projects. Each time tackling societal or documentary subjects, she sees XR as a new medium to explore real world issues […]
Eight years after its creation, Atlas V has formalized a major development that has just been announced by Variety: a €5 million fundraising campaign—led “primarily” by HTC—and a deliberate diversification strategy, designed as a direct response to the maturation (and
Today’s announcement of the Venice Immersive 2024 line-up opens the door to our (frenzied) anticipation for this festival, which every year exceeds our expectations bringing something new and exciting to the audience and all those involved in the field. Between
During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative adventure for both mobile devices and virtual
A place of culture and innovation, South by Southwest (SXSW) offered a 2021 online edition that was just as rich and passionate as usual – and particularly interesting for the XR industry. Between conferences and virtual exhibitions, the festival confirms
Museums are no longer asking whether immersive experiences “can work” in their walls. The real question is whether they can work at scale, with mixed audiences, tight operational constraints, and an institutional standard of meaning that goes beyond spectacle. BLACK
Global technology brand HONOR today announced Gateway to the Future, an initiative designed to enrich cultural heritage through the power of technology. Launched during its IFA 2022 keynote, HONOR challenged two popular artists to creatively reimagine the Wasserschloss, an iconic