Chroniques 2024 – First edition of Marché des Imaginaires Numériques (MIN): Marseille, European digital crossroads

At the beginning of November in Marseille, some 1,300 professionals from the cultural and creative industries (ICC) gathered for the launch of the Chroniques Bienniale, marked by the inauguration of the new Marché des Imaginaires Numériques (MIN), an event dedicated to the changes brought about by digital creation. So, how did the first edition of […]

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Frédéric Bussière, a French trajectory in the international making of digital creation

At a time when immersive industries are still seeking a balance between creation, distribution, and sustainable business models, some careers offer a clearer reading of the shifts underway. Frédéric Bussière’s is one of them. A French artist who has long

Andy Serkis is the voice of MONSTRORAMA, a Mixed-Reality Game premiering at Tribeca 2023

Astrea and ATLAS V today announced Andy Serkis, the award-winning actor, director, and producer, will narrate the Tribeca festival-bound narrative Mixed Reality game, MONSTRORAMA. The Mixed Reality project takes players on a tour of the secret museum, MONSTRORAMA, built by

Scientific truth and immersive illusion: XR, the test of reality

Extended reality is not just a new visual language. It is also a field where tensions between scientificity, industry, and memory are replayed. From the September 11 attacks (SURVIVING 9-11) to the Normandy landings (D-DAY: THE CAMERA SOLDIER) and the

“Our experience is all about meeting these women and explaining their situation” – Joanne Popińska, Tom C. Hall (THE CHOICE)

Rarely has the political and social context justified the presence of a documentary at the heart of festivals and, hopefully, soon available to all. The Polish-Canadian immersive experience THE CHOICE testifies to the difficulty of abortions in the United States.

“Building a momentum for your project is key” – René Pinnell (Kaleidoscope)

This month at Venice VR will be officially launched the new version of his platform Kaleidoscope, a marketplace for immersive contents (...)

“We wanted to create a cinematic journey with a level of interactivity perfectly fitted to that goal” – Jon Rowe (BIOLUM)

BIOLUM is one of the VR experiences that has been touring a lot in 2021 in festivals, winning prizes at SXSW or the recent GIFF in Geneva. Let’s take a look at the conception of this virtual reality “blockbuster”, halfway