At the beginning of November in Marseille, some 1,300 professionals from the cultural and creative industries (ICC) gathered for the launch of the Chroniques Bienniale, marked by the inauguration of the new Marché des Imaginaires Numériques (MIN), an event dedicated to the changes brought about by digital creation. So, how did the first edition of […]
Despite a global pandemic, the French creative studio Hiver Prod has not been idle and has adapted to the circumstances to offer two interactive experiences distributed by Arte in less than a year: the interactive film ØRÐESA in the fall
The appetite for major cultural experiences has always been a vertical business for growing XR. From the outset, HTC VIVE has been involved in this sector, both with studios (including, historically, Excurio) and now with the growing number of distribution
The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre is dominating the CD-ROM titles on shelves. A small yet very innovative company called CYAN
After the success of GLIMPSE, the British studio Electric Skies continues its exploration of human and sensitive stories with KINDRED – a directorial debut in the form of a personal narrative, closer to a documentary. Meeting with its director, Bambou
Photojournalist and war correspondent, Karim Ben Khelifa made a transformation in the early 2010s as he found a new way to express himself in the face of contemporary, social and political issues. Turning to new media, and after training at
“We must be willing to attend events and try things in VR that wouldn’t normally interest us. The best way to find the will and energy to do that is to do so with trusted peers.” – Michael Barngrover (XR