“I consider virtual reality to be an altered state of consciousness” – Adelin Schweitzer (deletere)

An iconoclastic artist committed to hybrid public performance and technological experimentation, Adelin Schweitzer founded deletere laboratories in the south of France in 2013. This interview was made during NewImages 2024 The A-Team of digital creation Adelin Schweitzer - The creative process began for me at the start of my studies at the Beaux-Arts d'Aix-en-Provence. Like […]

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Scientific truth and immersive illusion: XR, the test of reality

Extended reality is not just a new visual language. It is also a field where tensions between scientificity, industry, and memory are replayed. From the September 11 attacks (SURVIVING 9-11) to the Normandy landings (D-DAY: THE CAMERA SOLDIER) and the

Digital Inter/Section Case Study 2⎜KIKK and the Klub Pavillon

How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models

“EVE aims to break the loneliness of a virtual experience” – Margherita Bergamo (Compagnie Voix), Daniel González (Omnipresenz)

Margherita Bergamo (choreographer) and Daniel González (VR interaction designer) made a name for themselves in 2019 with their live performance EVE, DANCE IS AN UNPLACEABLE PLACE which won both the Grand Prix at the Kaohsiung Film Festival and Recto VRso

“With Surround Sync, we combine immersive and cinematic viewing experiences to offer our audience the very best” – Briege Whitehead (White Spark Pictures)

“VR cinema”: an idea as old as the return of virtual reality content to the general public 10 years ago. It has naturally occurred with the increasing accessibility of headsets, their price and the software interfaces enabling them to be

An Exhibition of Care: ./local_memory: soft systems at Gray Area

On Friday April 17th, the show ./local_memory: soft systems opened at Gray Area, San Francisco. This was a three night showcase of immersive art+tech installations by fifteen emerging Bay Area creators that reimagine the digital self through ritual, memory, and

“Integrating several mythologies into the story allowed us to develop a more universal experience” – Poulomi Basu, CJ Clarke (MAYA: THE BIRTH OF A SUPERHERO)

By turns a virtual reality animated film, an interactive pop culture experience or a work with an impact on the place of women in our societies (by questioning our view of female menstruation in adolescence), MAYA: THE BIRTH OF A