I encountered Nancy Baker Cahill’s work through a seminar at CalArts, where she shared her expansive approach to AR sculpture, expanded cinema and analog relationships with land. What struck me was not just the scale of her projects but her methodology on creating a recursive cycle where landscapes and bodies exist fluidly between tactile and […]
Touching virtual worlds with your fingertips is one of the goals of Swiss start-up Sensoryx, which has focused its efforts on haptic devices: developing accessories that can improve our interactions in virtual reality. And to approach the precision of the
Stereopsia EUROPE, one of the most important events at the end of each year, comes back earlier than expected with an autumn 14th edition from October 17 to 19, in a new place: the Maison de la Poste in Brussels.
How can digital arts organisations bring in a business mindset while maintaining artistic integrity as major producers of digital art? DI/S – Digital Inter/Section, a multiyear project supported by Creative Europe, is releasing four case studies of new business models
Just before SXSW in Austin, it’s Luxembourg that’s ringing the bell for the XR creative community by offering (as it has since 2017) a competition around immersive experiences (VR, AR, audio…), prizes and a VR Day dedicated to talks and
What makes something “mainstream”? Do you remember when and how you first started using “mainstream” social media such as Facebook, YouTube, KakaoTalk, etc? Perhaps a random acquaintance invited you, or your school or company instructed you to use the platform.
Venice Immersive, the new title of the Venice VR Expanded section, intends to acknowledge the growth of immersive media beyond the technologies of Virtual Reality and to include all means of creative expression in XR – Extended Reality: 360° videos