“It’s a new interactive chapter that follows in the footsteps of these two heroes’ films” – Finbar Hawkins, Bram Ttwheam, Lawrence Bennett​​ (WALLACE & GROMIT IN “THE GRAND GETAWAY”)

The standard-bearer of the Venice Immersive 2023 competition, the new WALLACE & GROMIT is one of the most eagerly awaited VR titles of the coming months. A fascinating story in several chapters (even if it's very narrative-oriented, it's still a game!), it should delight fans of this universe... and those who don't! After a first […]

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Exploring the evolution of immersive performance with the creators of UNCANNY ALLEY: A NEW DAY (part 3)

Did you think we would stop at two? Think again! Because the interview with Ferryman Collective at Venice Immersive 2024 deserved a third (but final) part! Together, let’s delve into the last three main challenges faced by those working in

Editorial⎪MYST is back, this time in virtual reality!

The year is 1993, PC games are not really trying to look better since the ’80s, 3D graphics are quite limited and the point-and-click genre is dominating the CD-ROM titles on shelves. A small yet very innovative company called CYAN

[REPLAY] Creating Reality: intervista a Jason Moore di XR4Europe

La collaborazione fra XR4Europe e XRMust si apre, in questo 2024, con una prima intervista dedicata ad uno dei nostri artisti preferiti dei mondi virtuali e delle performing arts. Parliamo di Jason Moore, che con tutto il team di The

Supply + Demand: scaling up immersive experiences, from museums to blockbusters

In recent years, Quebec-based studio Supply + Demand has established itself as a key player in the field of immersive experiences and location-based entertainment worldwide. Their approach does not claim to have all the answers, but it opens up a

“How to invite the audience to close their eyes” – Glen Neath (DOUBLE)

DOUBLE, the first installment of DARKFIELD RADIO, was the first audio-only work presented at the Venice Film Festival. Find out (...)

Felix & Paul Studios announces financing for its next LBVR project – its most ambitious ever

Felix & Paul Studios secures strategic financing from Export Development Canada (EDC), The Bank for Canadian Entrepreneurs (BDC), the Société de développement des entreprises culturelles (SODEC), and National Bank of Canada’s Creative Industries Group, for its largest production to date.