“Avatars as extensions of ourselves that offer new perspectives” – Kazuki Yuhara (FIRST VIRTUAL SUIT)

A bright experiment in an often serious field, FIRST VIRTUAL SUIT turns identity into play, showing that immersive storytelling doesn't always lose its effectiveness when it makes you laugh rather than cry. Cover: FIRST VIRTUAL SUIT, Kazuki Yuhara (Cinemaleap) In the near future, as virtual reality becomes a part of everyday life, creating and using […]

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Andy Serkis is the voice of MONSTRORAMA, a Mixed-Reality Game premiering at Tribeca 2023

Astrea and ATLAS V today announced Andy Serkis, the award-winning actor, director, and producer, will narrate the Tribeca festival-bound narrative Mixed Reality game, MONSTRORAMA. The Mixed Reality project takes players on a tour of the secret museum, MONSTRORAMA, built by

XR Focus / Italy, an artistic country trying to build an ecosystem

On the occasion of XR4Europe’s new report on European ecosystems, this time dedicated to Italy, we take a look back at the current state of the immersive industry in a country with several dynamics. Between creative and passionate studios, an

“VR filmmakers have a level of responsibility towards their audience” – Albert Millis (Open City Docs – Expanded Realities)

New Expanded Realities curator Albert Millis has just completed the immersive selection for the next Open City Documentary Festival 2021 (in venues across London between 8th – 14th September 2021 and online 13th – 23th September). In a very busy

“You don’t need to show violence to engage an audience in VR” – Gayatri Parameswaran, Felix Gaedtke (YOU DESTROY. WE CREATE.)

Russia has been waging war in Ukraine since 2014. Capturing the reality of this tragedy cannot be done exclusively through television news; it is also a work of documentary filmmaker, with different views on the daily life of a war

“Mixed reality is the promise of enhancing heritage and cultural sites” – Nino Sapina (Realcast)

Realcast is a French startup dedicated to creating mixed reality experiences for museums and other cultural venues. The co-founders have put their background in video games to good use in understanding how to interact with audiences on these new interfaces.

“On veut retrouver les publics silencieux à l’aide d’une proposition de cinéma hybride” – Pierre Emmanuel Le Goff (La 25e Heure)

Durant l’année Covid les salles de cinéma, les festivals, ont été plusieurs mois à l’arrêt. Mais quelques idées innovantes ont permis de proposer des projections en ligne via des salles virtuelles comme La 25e Heure lancée par Pierre Emmanuel Le