Bruno Ribeiro’s visual creation, or monumental live performance as cinematic art

Bruno Ribeiro describes himself as a show director and media artist, with a straightforward guiding principle: to create experiences that transform perception by working with image, sound, space, and time. This isn’t theoretical—it’s a way of approaching creation as a continuum, where an installation, a concert, a monument, or an immersive projection system all answer […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Dabatase

@ Magazine

“It is necessary to embrace the diversity of projects presented, especially in a professional market” – Elie Levasseur (XR Financing Market @ NewImages Festival)

In 2021, the NewImages Festival is strengthening its strategic role as a professional marketplace with 41 selected projects and a hundred or so “decision makers” to challenge them, not to mention the conferences and meetings organized online and in Paris.

Vote for the 2020’s Top XR Awards on XRMust.com!

As we did last year, we are pleased to welcome you as the main jury member for this year Top XR Awards. With our selection committee we went through all Experiences released in 2020 to find 10 of them for

“To capture the essence of music using VR” – Philip | Schneider, Hans Rosenström, Andreas Koefoed (THE NATURE OF ISOLATION AND LONELINESS)

From a fascinating physical installation to a mesmerizing 360 experience: on the journey through music and VR of “The Nature of Isolation and Loneliness,” currently at CPH:DOX 2021 If there’s one thing I’ve learned in these months touched by Covid,

“VR can feel indistinguishable from the real-world” – Tobin Asher (Stanford’s VHIL)

The Stanford’s VHIL – Virtual Human Interaction Lab – is one of the most important university research centers on virtual reality and its applications. From medical research to research on racism, from environmental education to empathy, the research projects currently

“ I basically designed a game to inflict trauma on people in a weird way, so that they would understand rejection, shame, and acceptance” – Taylor McCue (HE FUCKED THE GIRL OUT OF ME)

He Fucked the Girl Out of Me premiered at IDFA in 2022. The video game piece explores sex work and trauma by recreating moments for the player to go through. I talked to the creator Taylor McCue on advocacy, shame

“If you want to create empathy, it doesn’t matter what kind of medium, there’s craft in telling the story” – Steye Hallema (ANCESTORS)

ANCESTORS is a unique participatory journey six generations into the future, exploring how today’s choices shape tomorrow’s world. In a large-group experience, the piece uses AI and guides you by your smartphone to connect with others around you. Directed by