“We are convinced that our LBE strategy from the beginning is the one that prevails for our immersive experiences” – Chloé Jarry (Lucid Realities, Unframed Collection)

XRMust is at the Kaohsiung Film Festival this year, covering the event and in particular its XR Dreamland section, at the invitation of the French Office in Taipei. Here's a look back at the activities of Lucid Realities, a production company with strong ties to Taiwan. Production company XR Lucid Realities is celebrating its 6th […]

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One big family: Onassis, ONX and the intersection of culture, technology and art

The Onassis Foundation has a big mission: to be a catalyst and embrace constant innovation and creative disruptions that will lead to a better society. And while this is a tall mission for any cultural organization, for the past 50

“Our challenge was to create a multi-user experience… and cross-platform!” – Maria Beltran (THE LEGEND OF KAMI)

During the GIFF 2021 in Geneva we had the chance to try a multi-player and cross-platform experience in selection, THE LEGEND OF KAMI, developed by the Swiss company Zoe/Apelab. It is a collaborative adventure for both mobile devices and virtual

“We want to reach the widest possible audiences but also to build understanding and appreciation of digital art” – Samantha King (VIVE Arts)

For the last 5 years VIVE Arts, the art and technology initiative of the Taiwanese company HTC, has been leading the charge in innovative digital art. From its work with museums and institutions, exploring web3 components of the field, the

Villa Formose / DEEP ECOLOGY: a generative immersive map to explore the link between technology and ecology

XRMust is at the Kaohsiung Film Festival this year, covering the event and in particular its XR Dreamland section, at the invitation of the French Office in Taipei. It’s also an opportunity to take a look back at the teams

“MOBILE SUIT GUNDAM: SILVER PHANTOM proves that we can offer an immersive animation format to XR audiences” – Arnaud Colinart (Atlas V)

Between video game and narrative work, has virtual reality as a medium found its definitive form? Probably not, if we look at the multiplicity of experiences available – and sometimes several formats for a single proposition: 360 film, interactive proposals

Editorial⎜A look back at Verzio’s Vektor VR “Misunderstood Bodies”

For five years now, Ágnes Karolina Bakk and András Szabó have brought tightly curated VR exhibits to the Verzio Human rights documentary festival. In 2015, VR’s second wave was ushered in by a human rights documentary that its director, Chris