“Shifting the focus of the story from interaction to narrative” – Mathieu Pradat (THE ROAMING)

Presented for the first time at the Venice Biennale in 2018 (see our interview at that time, one of our first!), THE ROAMING is back! And this time Mathieu Pradat 's fascinating virtual and physical installation will delight the Cannes audience… in a completely new version. Thinking back to what was still called Venice VR […]

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Stereopsia’s Crystal Owl® Awards: one last drop of XR creation before Christmas

Stereopsia EUROPE 2021 concluded with its traditional gala evening, where the brand-new Crystal Owl® Awards were handed out. Shaped like an owl and created by the Cristallerie du Val Saint Lambert in Liège (Belgium), this trophy symbolizes with mystery and

On the immersive projects selected for 2022 Venice Gap-Financing Market

From September 2 to September 4, La Biennale di Venezia will host the 9th edition of the Venice Gap-Financing Market. Find out more about the 16 immersive projects selected for this 2022. Nine years ago, in order to fill a

“A metaverse that is open, democratic, and adheres to ethical standards” – Jason Moore (Alien Rescue)

The Metamovie Presents: Alien Rescue recently won the award for Best Multiplayer Experience at the Raindance Immersive 2021 | Raindance Film Festival. Let’s find out how the experience has changed in the two years since its premiere at the 77.

EXCLUSIVE! The all-new Depthkit Studio – making volumetric video capture 10x faster – is now available

New Depthkit Studio release is available now, featuring enhancements for fast hardware configuration and multi-camera calibration. Today, leading volumetric video software developer, Scatter released updates to Depthkit Studio (link) that makes it 10x faster to set up a capture stage.

Marshmallow Laser Feast’s unveils SWEET DREAMS “a mesmerising blend of motion graphics, gaming, illustration and cinema”

Factory International and award-winning art collective Marshmallow Laser Feast (MLF) set out to redefine the boundaries of storytelling and cinema in the world premiere of SWEET DREAMS, a surreal, immersive journey through appetite, human desire and the evolving landscape of

“Community as a big part of storytelling” – Ryan Griffen, Zoe Roellin, Nathan Anderson (LUSTRATION VR)

With impeccable worldbuilding and an exciting story to follow, Lustration VR, currently at SXSW 2022, is one of the most effective examples of how to create an active and engaged audience around a work, taking advantage of the possibilities offered