“We wanted to find ways to transition the audience from the virtual experience to the physical one within the narrative structure itself” – Phoebe Greenberg, Craig Quintero (BLUR)

One of the events at this year's Venice Film Festival, in the immersive section, was the presentation of the highly anticipated BLUR by Phoebe Greenberg and Craig Quintero. Quintero returns to competition after three acclaimed short films (A SIMPLE SILENCE, OVER THE RAINBOW, ALL THAT REMAINS), accompanied by the founder of PHI in Montreal, to […]

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Venice Virtual Reality unveils a massive contents and VRChat Worlds selection for its 2021 hybrid edition

The selection is complete for the Virtual Reality works of the 78th Venice International Film Festival (1 – 11 September 2021) of La Biennale di Venezia in the section titled Venice VR Expanded, which will be held on the following

“Incoraggiare una cultura espositiva che supporti l’emergere di nuovi formati” – Liz Rosenthal (Venice Immersive 2024)

L’annuncio di oggi della line-up di Venice Immersive 2024 apre le porte alla nostra (frenetica) attesa per questo festival, che ogni anno supera le nostre aspettative portando qualcosa di nuovo ed emozionante al pubblico e a tutti gli addetti ai

“At the intersection of story/game and connection” – Barry Gene Murphy, May Abdalla (GOLIATH: PLAYING WITH REALITY)

Awarded with the Grand JURY Prize for Best VR Work at Venezia78, GOLIATH: PLAYING WITH REALITY is a VR experience that uses all the narrative tools VR can offer to tackle a difficult subject like schizophrenia. We talked about it

“Social network users now want to turn their cameras to the real world” – Elisabeth Eon, David Letourneau (Atomic Digital Design)

The acceleration of immersive technologies over the past 10 years, along with the rise of social networking, has tended to divide virtual and augmented realities. On the one hand, a ubiquitous headset, and a slow take-up that still needs to

“Encouraging the public to engage with powerful XR artworks is our responsibility” – Michele Ziegler (NewImages Festival 2024)

Back for its 7th edition, one of the world’s leading events 100% dedicated to immersive and digital creation reaffirms its dynamic position within a global network of festivals – and a year rich in French events. With a market of

“OTO’S PLANET is an interactive work that reflects on the absurdity of our contemporary society” – Gwenael François, Julien Becker (Skill Lab)

If you haven’t heard of Luxembourg-based studio Skill Lab yet, memorize it. In addition to the world premiere of their experiment OTO’S PLANET at the Annecy Festival in Competition, Gwenael François and Julien Becker participated in the production of MAMIE