Ride FX: from Omaha Beach to M. C. Escher, the immersive workshop in Brittany

Originally, Ride FX was supposed to produce films for amusement parks—hence the name, inspired by Futuroscope-style rides. Covid struck in the year the company was founded, major contracts fell through, and the studio had to reinvent itself at lightning speed. The door that opened was cinema: in just a few years, Ride FX became one […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Dabatase

@ Magazine

A new study by Quebec/Canada XR takes a unique look at the current state of the XR creative ecosystem

After an unveiling at SODEC’s pavillon Québec créatif in the heart of the International Village of the Marché du Film of the Festival de Cannes last Sunday, the Québec/Canada XR study Crafting a Market for Independent XR was officially launched

CPH:LAB 2024: Follow the carnation, The Bald Altuus, Garden Alchemy (part 2)

Last week, we presented you with the first three projects selected for the 2023/2024 edition of the CPH:LAB. Today we are going to discover three more works, in order to take a closer look at their contents, their most creative

“Form follows people… and the stories they want to tell” – Stephan Bernardes, Lukas Koll (Arkanum Pictures)

At the NewImages market, this year, we had the opportunity to discover two projects that immediately called for our attention: THE PRIVILEGE GAME SHOW and KITCHEN OF MEMORIES. Both are from the production studio Arkanum Pictures, which also operates in

“From the creative point of view KUSUNDA is a huge evolution from HOME AFTER WAR” – Gayatri Parameswaran, Felix Gaedtke (NowHere Media)

The immersive documentary is in essence dedicated to questioning its audience about the world of yesterday and today. After HOME AFTER WAR, which plunged us into the heart of war-torn Iraq, the filmmaking duo Gayatri Parameswaran and Felix Gaedtke return

“MOBILE SUIT GUNDAM: SILVER PHANTOM proves that we can offer an immersive animation format to XR audiences” – Arnaud Colinart (Atlas V)

Between video game and narrative work, has virtual reality as a medium found its definitive form? Probably not, if we look at the multiplicity of experiences available – and sometimes several formats for a single proposition: 360 film, interactive proposals

Celebrating Five Years at European Creators‘ Lab (EUCL): a 2022 overview

In 2017, the first EUROPEAN CREATORS’ LAB (#EUCL) started with a vision: We wanted to create a safe place where thought leaders, artists and producers could explore the opportunities of the new medium, learn to understand the technology, exchange ideas