“Music to create perspective within the arts”- Serge Vuille (LOCUS SOLUS – GIFF x ENSEMBLE CONTRECHAMPS)

This year, the GIFF (Geneva International Film Festival) teamed up for the first time with the contemporary music ensemble Contrechamps to present an ambitious immersive concert experience. The result was three original works created specifically for VR and live performance, that were brought to life during GIFF 2025. We caught up with Contrechamps artistic director […]

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PEAKY BLINDERS: THE KING’S RANSOM will launch on March 2023, 9th, on PICO 4 and Quest 2

Maze Theory is excited to announce its forthcoming VR narrative adventure game PEAKY BLINDERS: THE KING’S RANSOM will launch on Meta Quest 2 and PICO 4 on Thursday 9th March 2023. The news comes as the studio lifted the lid

“The emergence of virtual reality has given a new dimension to audio production” – Vincent Percevault (G4F)

Charente (France) is a land of creativity, with numerous studios and schools linked to the film (especially animation) and video game industries. Less well known is Angoulême’s “audio” expertise with G4F, which navigates nationally and internationally between these traditional industries

“New ideas are emerging to keep our festival alive” – Michael Swierczynski (NewImages)

Building bridges with Asia (a strong partnership with Taiwan) and other continents (Africa was guest of honor 2020), this 100% (...)

2021 SXSW Virtual Cinema Lineup is all about experiencing our world

It’s good to be back in Austin, Texas. Even virtually. This year’s SXSW is going to be fully online: “Introducing SXSW Online, a digital experience from March 16–20, 2021 including keynotes, Conference sessions, Music Festival showcases, Film Festival screenings, world-class

“FREE UR HEAD emerges as an experiment on the power of the individual over the collective” – Tung-Yen Chou (Very Theatre)

A leading director on the Taiwanese and international scene, founder of the Very Mainstream Studio and Very Theatre in Taipei, Tung-Yen Chou is no stranger to the immersive sphere. Although his use of technology is already apparent in his theatrical

“To show the invisible and make the inaudible heard” – Fabienne Giezendanner (BLOOM)

Presented as a world premiere last month at GIFF 2023, in the international immersive experience competition, BLOOM is a deeply spiritual journey that invites the user to contemplate life and recognise the forms in which it manifests itself in the