“With Surround Sync, we combine immersive and cinematic viewing experiences to offer our audience the very best” – Briege Whitehead (White Spark Pictures)

“VR cinema”: an idea as old as the return of virtual reality content to the general public 10 years ago. It has naturally occurred with the increasing accessibility of headsets, their price and the software interfaces enabling them to be synchronised. Developing both production and distribution models for the last 6 years, Australian documentary production […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Dabatase

@ Magazine

“There is already a transformative idea when using VR to address trans identity issues” – Cameron Kostopoulos (BODY OF MINE VR)

This is a first VR project, and a world premiere for BODY OF MINE VR at SXSW. An immediate international exposure for this intimate project that proposes to discover the body of the other, an exploration of gender dysphoria and

“We wanted to create a cinematic journey with a level of interactivity perfectly fitted to that goal” – Jon Rowe (BIOLUM)

BIOLUM is one of the VR experiences that has been touring a lot in 2021 in festivals, winning prizes at SXSW or the recent GIFF in Geneva. Let’s take a look at the conception of this virtual reality “blockbuster”, halfway

Editorial⎪In the midst of advanced XR technologies, old-school tech interactives can still pack a punch

An AI-generated trans drag show, a dystopian game about digital “security” and an almost pornographic immersive VR piece about gay saunas in Taiwan. These were some of the pieces at the recent CPH:DOX interactive program, where vulnerability and marginalized narratives

“Forget the technology and remember the story and the emotions” – Ricardo Laganaro (A LINHA)

When you read something as a child you do not only enjoy a story. Everything about it comes to life around you: the voices, the sounds (...)

Studio 44 MocapLab: a digital studio for creation in Geneva, by Cie Gilles Jobin (1/2)

One of the most internationally renowned artists at the crossroad of choregraphy and technology, Gilles Jobin has been exploring the “Territoires Digitaux” of dance long before COVID profoundly impacted the world of performing arts. With works featured at major immersive

“We are a sandbox for creative people from different artistic backgrounds who want to explore immersive storytelling” – Astrid Kahmke, Sylvain Grain (European Creators’ Lab x Stereopsia)

Dissecting the grammar of an immersive project from the start: this is the subject of many creative workshops that allow artists and producers to take the time to work on the development of their experience. Among these workshops, EUCL (European