Four creative teams gathered in the workshop room of a Greek youth centre, unpacking their XR projects at the first Agora XR Lab (March 8-13) of the Thessaloniki International Documentary Festival. This lab builds on the strong platform of the Agora Doc Market, which since launching in 1999 has matured into a significant industry event. […]
Best known for his VR performance in several plays (including JETTISON, NON-PLAYER CHARACTER, THE SEVERANCE THEORY: WELCOME TO RESPITE), Brendan Bradley also developed OnBoardXR, a virtual platform for short, multi-disciplinary artistic performances (theatre, comedy, dance…). We discussed with Brendan as
Every year for the past six editions of the Venice Film Festival, the cultural association fanheart3 joins this international event with a collateral award (to date still the only one of the immersive section) dedicated to audiences and fan communities:
This year, the GIFF (Geneva International Film Festival) teamed up for the first time with the contemporary music ensemble Contrechamps to present an ambitious immersive concert experience. The result was three original works created specifically for VR and live performance,
At GIFF 2024, the International Immersive Experience Competition featured RAVE, an immersive work by Patrick Muroni that made its world premiere during the 30th edition of the Geneva International Film Festival. RAVE captures the protagonist’s first rave: a journey of
An AI-generated trans drag show, a dystopian game about digital “security” and an almost pornographic immersive VR piece about gay saunas in Taiwan. These were some of the pieces at the recent CPH:DOX interactive program, where vulnerability and marginalized narratives
How to better support creative studios involved in the XR and metaverse landscape? For telecom companies (Telcos), the challenge is to help innovative creation without forgetting the general public. One of the answers envisaged for XR is not to act