Back from Thessaloniki: hosting the first Agora XR Lab

Four creative teams gathered in the workshop room of a Greek youth centre, unpacking their XR projects at the first Agora XR Lab (March 8-13) of the Thessaloniki International Documentary Festival. This lab builds on the strong platform of the Agora Doc Market, which since launching in 1999 has matured into a significant industry event. […]

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“We allow anyone to bring their creative practice into XR for the first time” – Brendan Bradley (OnBoardXR)

Best known for his VR performance in several plays (including JETTISON, NON-PLAYER CHARACTER, THE SEVERANCE THEORY: WELCOME TO RESPITE), Brendan Bradley also developed OnBoardXR, a virtual platform for short, multi-disciplinary artistic performances (theatre, comedy, dance…). We discussed with Brendan as

Exploring a new storytelling frontier for a new audience at Venice Immersive: WHAT IF…? AN IMMERSIVE STORY and more

Every year for the past six editions of the Venice Film Festival, the cultural association fanheart3 joins this international event with a collateral award (to date still the only one of the immersive section) dedicated to audiences and fan communities:

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This year, the GIFF (Geneva International Film Festival) teamed up for the first time with the contemporary music ensemble Contrechamps to present an ambitious immersive concert experience. The result was three original works created specifically for VR and live performance,

“Understanding technical tools for more nuanced artistic choices” – Patrick Muroni (RAVE)

At GIFF 2024, the International Immersive Experience Competition featured RAVE, an immersive work by Patrick Muroni that made its world premiere during the 30th edition of the Geneva International Film Festival. RAVE captures the protagonist’s first rave: a journey of

Editorial⎪In the midst of advanced XR technologies, old-school tech interactives can still pack a punch

An AI-generated trans drag show, a dystopian game about digital “security” and an almost pornographic immersive VR piece about gay saunas in Taiwan. These were some of the pieces at the recent CPH:DOX interactive program, where vulnerability and marginalized narratives

A Global XR Content Telco Alliance (LG Uplus, Orange, Qualcomm Technologies…) for a new generation of premium XR content

How to better support creative studios involved in the XR and metaverse landscape? For telecom companies (Telcos), the challenge is to help innovative creation without forgetting the general public. One of the answers envisaged for XR is not to act