XR Focus / Italy, an artistic country trying to build an ecosystem

On the occasion of XR4Europe's new report on European ecosystems, this time dedicated to Italy, we take a look back at the current state of the immersive industry in a country with several dynamics. Between creative and passionate studios, an event fabric driven by a Venetian engine with the Biennale (Venice Immersive) and curious cultural […]

---

Not gonna lie: this part is locked 😬

Memberships help us keep XRMust independent and keep the project growing.

👉 Log in or subscribe to read the full article. Or go back to the homepage.

@ Dabatase

@ Magazine

Xn Quebec presents a map of +100 Canadian XR creative studios

At the initiative of the cultural services of the French Embassy in Canada and the Consulate General of France in Quebec City, the Alliance Française de Vancouver and Xn Quebec have been working for the past few months on a

CUBAVERSO, a new XR workshop for XR narrative creators in Central America and the Caribbean islands

This is an historic event for Central America and the Caribbean islands: an in-person XR creation lab (virtual reality, augmented reality, mixed reality, video 360, video games, metaverse, AI and virtual worlds) in the city of Havana, Cuba, for 16

“Incorporating VR’s strength into the narrative backbone of our story” – Arif Khan (BLACK ICE VR)

An in-depth look at one of the latest works we experienced at SXSW 2022, Black Ice by director Arif Khan. Definitely a must-see piece for anyone who loves a good sci-fi story. Let’s face it: SXSW 2022 may have turned

“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its

Review⎪Sundance New Frontier 2022: on bearing witness and taking responsibility

For the second year in a row, the 2022 Sundance Film Festival has gone all digital. Following a successful 2021 edition that saw the regular number of festival goers increase from 13,000 people to about 40,000, this second edition brought

“I think the XR industry is on the right track now” – Antony Vitillo (SkarredGhost.com)

Antony Vitillo is mostly known in the XR community as @SkarredGhost, a Torino-based influencer and developer who just celebrated 5 years of blogging on immersive topics. And this year, he joined Louis Cacciuttolo’s VRrOOm company to work on more virtual