Preview/ MONS VENUS, with Paula Orlando (creator) and Rocio Pichirili (producer)

Dealing with the question of pleasure (physical, emotional...) in virtual reality is a real question for creators, but an obvious destination when working with a medium that can manipulate the senses. By confronting the viewer with his or her own sensory questions, the VR medium is able to offer a real look at what makes […]

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“The emergence of virtual reality has given a new dimension to audio production” – Vincent Percevault (G4F)

Charente (France) is a land of creativity, with numerous studios and schools linked to the film (especially animation) and video game industries. Less well known is Angoulême’s “audio” expertise with G4F, which navigates nationally and internationally between these traditional industries

A Step Toward The OASIS (4/5): Business Model

Who are capitalizing on the OASIS? And how? Everything is changing at a terrifying speed. During the past two months, it seems as if the term ‘metaverse’ has begun to parallel the ‘the 4th Industrial Revolution’. Major publications are featuring

“Even brands have to rethink their narrative in three dimensions” – Cathy Hackl (Futures Intelligence Group)

If you are interested in virtual reality, its hardware and narrative developments, you should already follow Cathy Hackl on social networks (including Twitter). As a specialized consultant, Cathy has worked with some of the biggest companies in the sector –

Atlas V unveils Astrea, a new key player in the XR distribution business

French immersive studio Atlas V announces the launch of a sister company dedicated to the distribution of immersive content – publishing and sales to broadcasters, LBE theaters and events. Eighteen months after acquiring the creative studio Albyon (ex-Fauns) based in

“Merging the experimental and intimate format of VR with a story to tell in a personal way” – Charlie Shackleton (AS MINE EXACTLY)

AS MINE EXACTLY is a personal and intimate VR work and performance that gives us a glimpse into the life of its director Charlie Shackleton and his experience with epilepsy. This is not the first time we talk about the

“To offer a vision of the future and a greater understanding of the roles we could play in it” – Karen Palmer (CONSENSUS GENTIUM)

With one of the most successful festival runs for an immersive work in recent years, Consensus Gentium is a futuristic experience that speaks to the present, fascinates and disquiets, and asks us to face the society in which we live