Dealing with the question of pleasure (physical, emotional...) in virtual reality is a real question for creators, but an obvious destination when working with a medium that can manipulate the senses. By confronting the viewer with his or her own sensory questions, the VR medium is able to offer a real look at what makes […]
Charente (France) is a land of creativity, with numerous studios and schools linked to the film (especially animation) and video game industries. Less well known is Angoulême’s “audio” expertise with G4F, which navigates nationally and internationally between these traditional industries
Who are capitalizing on the OASIS? And how? Everything is changing at a terrifying speed. During the past two months, it seems as if the term ‘metaverse’ has begun to parallel the ‘the 4th Industrial Revolution’. Major publications are featuring
If you are interested in virtual reality, its hardware and narrative developments, you should already follow Cathy Hackl on social networks (including Twitter). As a specialized consultant, Cathy has worked with some of the biggest companies in the sector –
French immersive studio Atlas V announces the launch of a sister company dedicated to the distribution of immersive content – publishing and sales to broadcasters, LBE theaters and events. Eighteen months after acquiring the creative studio Albyon (ex-Fauns) based in
AS MINE EXACTLY is a personal and intimate VR work and performance that gives us a glimpse into the life of its director Charlie Shackleton and his experience with epilepsy. This is not the first time we talk about the
With one of the most successful festival runs for an immersive work in recent years, Consensus Gentium is a futuristic experience that speaks to the present, fascinates and disquiets, and asks us to face the society in which we live