“With ASTÉRIX: MISSION POTIONS! we want to prove that content is the key element of our strategy” – Benoît Bouthinon (Virtual Room)

Just as the Annecy festival was discussing the importance of brands (or IPs in English) in immersive creation, the first Asterix experience was announced. Aimed at LBE VR, and exclusively for the Virtual Room network (which produces it in its entirety), this is a new chapter in the adventures of the highly interactive little Gaul… […]

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“Non solo un momento di ideazione, ma una vera e propria fase di sviluppo per costruire solide fondamenta ai progetti selezionati” – Maïwenn Blunat (CPH:LAB)

Bentornato, CPH:LAB! Dopo aver seguito da vicino l’edizione 2022-2023, non potevamo *non* parlare di nuovo del programma di sviluppo creativo di CPH:DOX, che “incoraggia l’assunzione di rischi creativi, celebra i talenti grezzi, facilita la collaborazione al di là dei confini

[Case Study] Interview with Gina Kim on BLOODLESS and TEARLESS

For her work BLOODLESS, Gina Kim received the Best VR Story Award from the Venice Film Festival in 2017. TEARLESS, the second installment of her trilogy on US military comfort women. I had the chance to share an in-depth conversation

NewImages launches its Hub: a year-round, international supportive networking for XR creators

Forum des images strengthens its connection to the field of XR through a new, year-round, international supportive networking program for creators and professionals. Spanning the creation, production, and distribution phases, NewImages Hub combines the recognized expertise of its festival –

Exploring the evolution of immersive performance with the creators of UNCANNY ALLEY: A NEW DAY (part 3)

Did you think we would stop at two? Think again! Because the interview with Ferryman Collective at Venice Immersive 2024 deserved a third (but final) part! Together, let’s delve into the last three main challenges faced by those working in

A new study by Quebec/Canada XR takes a unique look at the current state of the XR creative ecosystem

After an unveiling at SODEC’s pavillon Québec créatif in the heart of the International Village of the Marché du Film of the Festival de Cannes last Sunday, the Québec/Canada XR study Crafting a Market for Independent XR was officially launched

“While producing our experiences with LBE venues, we need to keep the story at the core of the project ” – Mads Damsbo, Mikkel Skov (MAKROPOL 2/2)

Producer of digital content since 2011, the Danish company Makropol has experimented on all media: LBE since 2014, VR film… On the occasion of the release of their latest productions (END OF NIGHT, ARTIFICIAL AWAKENING, SHADOW…), we met Mads Damsbo,