At this year’s NewImages Festival, XRMust had the opportunity to meet one of the festival’s most significant delegations: the Korean one. Our conversation with the studio GiiÖii offered a closer look at the country’s distinctive approach to immersive experiences and a preview of their latest project, PALACE IMMERSIVE GOONG, showcased at the NewImages market in […]
One of the most acclaimed experiences of this year (selected at Sundance New Frontier and SXSW) is Australian… and lasts 24 hours! With a form of immersion that defies temporality, to better observe the impact of man on nature, GONDWANA
“Access to Audiences” is the new report from The Animation Workshop / VIA University College, leaded by Michelle Kranot. Exploring the challenges and emerging opportunities in XR content distribution, this Indie Online 2022 publication is the latest to highlight developments
After countless successes at international festivals and events, CONSENSUS GENTIUM is back, and this time it directly addresses the audience that needs a work such as this the most, namely the more mainstream and younger audience that is often cut
Distribution is the central issue for XR creators and producers today. Who to sell their projects to, where, what are the prospects? To clarify this we start the year with a discussion on the subject with Jimmy Cheng, Director of
In this 33rd episode of the Dr. VR podcast, hosted by Dr. Justin Baillargeon in collaboration with XRMust, today’s guest is a true pioneer of the immersive industry: Bob Cooney. A serial entrepreneur, author of Real Money from Virtual Reality