At the beginning of November in Marseille, some 1,300 professionals from the cultural and creative industries (ICC) gathered for the launch of the Chroniques Bienniale, marked by the inauguration of the new Marché des Imaginaires Numériques (MIN), an event dedicated to the changes brought about by digital creation. So, how did the first edition of […]
“We aim to create a platform like OASIS.” – If you are interested in the XR industry as of 2020, you may have heard this quote at least once, or even said it yourself. Has the concept in a specific
French documentary filmmakers Chloe Rochereuil (director) and Victor Agulhon (producer) have been churning out eventful releases on the Meta platform for the past 3 years. Their film SURVIVING 9/11 already demonstrated the importance of exploring key dates in history, and
Over the last two weeks, we have presented 6 of the 9 projects developed within the CPH:Lab in Copenhagen. Today we discover the last three, while waiting for the new call for the next edition of the programme. The role
With her passion for space and space exploration, Eliza McNitt contributed to the boom in virtual reality with the success of SPHERES (and a 5-star voice cast). Her return this year with ASTRA, presented as a world premiere in competition
Looking at the history of the last 20 years, it seems obvious that the revolution of the theatre scene would come from one of the countries with the strongest artistic culture such as the United Kingdom. The Punchdrunk company has
It’s a story of virtual encounters. It’s also a project we built around the idea that the XR creative industry needed an online source of information regarding all VR, AR, MR projects and creators. We are just getting started, and