At the beginning of November in Marseille, some 1,300 professionals from the cultural and creative industries (ICC) gathered for the launch of the Chroniques Bienniale, marked by the inauguration of the new Marché des Imaginaires Numériques (MIN), an event dedicated to the changes brought about by digital creation. So, how did the first edition of […]
This year XR@Annecy offered 3 work-in-progress sessions on XR experiences currently in production. Headliners were the protagonists of one of the projects presented: Wallace & Gromit! The talents present on stage did not fail either, since in addition to the
If you’ve been around the immersive festivals this year, chances are you’ve come across Fabito Rychter and Amir Admoni, Brazilian creators whose project LAVRYNTHOS has already had a dozen selections since Venice VR 2021. In 2020, GRAVITY VR has experienced
As in 2020, an immersive work takes up a lot of space. THE BOOK OF DISTANCE and GOLIATH: PLAYING WITH REALITY have in common a strong narrative, particularly anchored in the immersive medium, and a subject of extraordinary sensitivity. It
How to better support creative studios involved in the XR and metaverse landscape? For telecom companies (Telcos), the challenge is to help innovative creation without forgetting the general public. One of the answers envisaged for XR is not to act
Noticed last year on LUSTRATION and THE CHOICE, Zoé Roellin is a Swiss artist and illustrator based in Zurich. At Venice Immersive 2023, she presents PERENNIALS, a more personal work in 3D animation that plunges us into the memories of